public void changeCircle(int col) { int index; Circle circle; for (int i = rows - 1; i >= 0; i--) { index = col * rows + i; circle = model.Circles[index]; if (circle.Player == PlayerEnum.NONE) // ako je prazan krug { circle.Player = CurrentPlayer; if (checkGameOver()) { NewGameExitDialog nged = new NewGameExitDialog(this, CurrentPlayer); nged.ShowDialog(); return; } changeCurrentPlayer(); break; } } }
public NewGameExitViewModel(NewGameExitDialog _newGameExitDialog, Controller _controller) { newGameExitDialog = _newGameExitDialog; controller = _controller; }