private void MainForm_Load_1(object sender, EventArgs e) { // настраиваем DataGridView GameField.RowTemplate.Height = CELL_SIZE; GameField.Font = new Font("Comic Sans MS", 12); DataGridViewUtils.InitGridForArr(GameField, CELL_SIZE, true, false, false, false, false); NewGameButton.PerformClick(); }
public ControlPanel() { this.SuspendLayout(); _newgame = new NewGameButton(); this.Controls.Add(_newgame); _mineCtr = new MineCounter(); this.Controls.Add(_mineCtr); _time = new TimeLabel(); this.Controls.Add(_time); this.ResumeLayout(); InitializeComponent(); this.BackColor = Color.FromArgb(0, Color.White); }
private async Task AnimateUI(double toLogoY, double toButtonScale, double toAlpha, Easing easing) { const int AnimLength = 250; double logoy_target = toLogoY - Logo.Y; var backgroundanim = Background.FadeTo(toAlpha, AnimLength + (AnimLength / 2)); var logoanim = Logo.TranslateTo(0, logoy_target, AnimLength, easing); await Task.Delay(AnimLength / 2); var buttonanim = NewGameButton.ScaleTo(toButtonScale, AnimLength, easing); await logoanim; await buttonanim; await backgroundanim; }
// Instantiate and display information on "NewGame/LoadGame" buttons public void BuildLoadGameSaveElements() { Debug.Log("BuildLoadGameSaveElements | number: " + SaveManager.instance.savedGameFilesNb); for (int i = 0; i < SaveManager.instance.savedGameFilesNb; i++) { //Debug.Log("BuildLoadGameSaveElement"); // Instantiate NewGame button GameObject instantiatedNewGameButton = Instantiate(newGameButtonPrefab, Vector3.zero, Quaternion.identity); // Set its parent to the layout instantiatedNewGameButton.transform.SetParent(newGameButtonsLayout.transform, false); // Set parameters within NewGameButton ngb = instantiatedNewGameButton.GetComponent <NewGameButton>(); ngb.SetInfo(i + 1, SaveManager.instance.globalSavedGameInfoData.saveFilesInfo[i], SaveManager.instance.globalGameSaveData[i]); // Add it to the list newGameButtonsList.Add(instantiatedNewGameButton); } }
void ReleaseDesignerOutlets() { if (HighScoreLabel != null) { HighScoreLabel.Dispose(); HighScoreLabel = null; } if (NewGameButton != null) { NewGameButton.Dispose(); NewGameButton = null; } if (ViewQuestionsButton != null) { ViewQuestionsButton.Dispose(); ViewQuestionsButton = null; } }
public NewGameRetry() { InitializeComponent(); NewGameButton.Select(); }