Example #1
0
        public EffectPiece RotateBackground(float from, float to, float time = 0f, bool sync = false)
        {
            Queue <NewImageEffect> effects = new Queue <NewImageEffect>();

            effects.Enqueue(NewEffectBuilder.SetRotateByDepth(-1, new Vector3(0, 0, from)));
            effects.Enqueue(NewEffectBuilder.RotateToByDepth(-1, new Vector3(0, 0, to), time));
            return(new EffectPiece(id++, effects));
        }
Example #2
0
        public EffectPiece RotateCharacterSprite(int depth, float from, float to, float time = 0.5f, bool sync = false)
        {
            Queue <NewImageEffect> effects = new Queue <NewImageEffect>();

            effects.Enqueue(NewEffectBuilder.SetRotateByDepth(depth, new Vector3(0, 0, from)));
            effects.Enqueue(NewEffectBuilder.RotateToByDepth(depth, new Vector3(0, 0, to), time));
            return(new EffectPiece(id++, effects));
        }