public DropState(WorldView view, NewDropDelegate newDrop) : base(view) { this.newDropCallback = newDrop; CreateNewDrop(); }
void gel_SelectedIndexChanged(object sender, EventArgs e) { if (DefaultState.GameEntitiesList.SelectedItems.Count > 0) { Random random = new Random(); newDropCallback = () => { var t = (Type)DefaultState.GameEntitiesList.SelectedItems[ random.Next(DefaultState.GameEntitiesList.SelectedItems.Count)].Tag; return (Graphics.Entity)Activator.CreateInstance(t); }; //Eewh.. damn Select method System.Threading.ThreadPool.QueueUserWorkItem((o) => { System.Threading.Thread.Sleep(300); MainWindow.Instance.Invoke(new System.Windows.Forms.MethodInvoker(() => view.Select())); }); if (dropping != null) dropping.Remove(); CreateNewDrop(); } }
public DropState(WorldView view) : base(view) { this.newDropCallback = () => { return null; }; CreateNewDrop(); }