Example #1
0
 void Update()
 {
     pos = CameraSingleton.GetCamera().WorldToScreenPoint(player.transform.position);
     if (pos.x > warpWidth)
     {
         Vector3 newPos   = new Vector3(0f, pos.y, pos.z);
         Vector3 worldPos = CameraSingleton.CameraPositionToScenario(newPos);
         Debug.Log("Pos: " + worldPos);
         player.Teleport(new Vector3(worldPos.x, player.transform.position.y, worldPos.z));
     }
     if (pos.y > warpHeight)
     {
         Vector3 newPos   = new Vector3(pos.x, 0f, pos.z);
         Vector3 worldPos = CameraSingleton.CameraPositionToScenario(newPos);
         Debug.Log("Pos: " + worldPos);
         player.Teleport(new Vector3(worldPos.x, player.transform.position.y, worldPos.z));
     }
     if (pos.x < warpZeroWidth)
     {
         Vector3 newPos   = new Vector3(screenWidth, pos.y, pos.z);
         Vector3 worldPos = CameraSingleton.CameraPositionToScenario(newPos);
         Debug.Log("Pos: " + worldPos);
         player.Teleport(new Vector3(worldPos.x, player.transform.position.y, worldPos.z));
     }
     if (pos.y < warpZeroHeight)
     {
         Vector3 newPos   = new Vector3(pos.x, screenHeight, pos.z);
         Vector3 worldPos = CameraSingleton.CameraPositionToScenario(newPos);
         Debug.Log("Pos: " + worldPos);
         player.Teleport(new Vector3(worldPos.x, player.transform.position.y, worldPos.z));
     }
     P1CanvasX = pos.x;
     P1CanvasY = pos.z;
 }