Example #1
0
        public StoredSettings()
        {
            Mode = BehaviorMode.Init;
            CurrentTargetEntityId = 0;
            StoredCustomBooleans  = new Dictionary <string, bool>();
            StoredCustomCounters  = new Dictionary <string, int>();

            Triggers            = new List <TriggerProfile>();
            DamageTriggers      = new List <TriggerProfile>();
            CommandTriggers     = new List <TriggerProfile>();
            CompromisedTriggers = new List <TriggerProfile>();

            TotalDamageAccumulated = 0;
            LastDamageTakenTime    = MyAPIGateway.Session.GameDateTime;

            CustomTargetProfile = "";

            RotationDirection = Direction.Forward;
            BlockOrientation  = new SerializableBlockOrientation(Base6Directions.Direction.Forward, Base6Directions.Direction.Up);

            DespawnCoords = Vector3D.Zero;
            StoredCoords  = Vector3D.Zero;
            StartCoords   = Vector3D.Zero;

            LastDamagerEntity = 0;

            AutoPilotFlags = NewAutoPilotMode.None;
            APDataMode     = AutoPilotDataMode.Primary;

            PrimaryAutopilotId   = "";
            SecondaryAutopilotId = "";
            TertiaryAutopilotId  = "";

            IgnoreTriggers = false;
        }
Example #2
0
        public StoredSettings(StoredSettings oldSettings, bool preserveSettings, bool preserveTriggers, bool preserveTargetProfile) : base()
        {
            //Stuff From Old Settings
            if (!preserveSettings)
            {
                return;
            }

            //this.Mode = oldSettings.Mode;
            this.StoredCustomBooleans   = oldSettings.StoredCustomBooleans;
            this.StoredCustomCounters   = oldSettings.StoredCustomCounters;
            this.TotalDamageAccumulated = oldSettings.TotalDamageAccumulated;
            this.LastDamageTakenTime    = oldSettings.LastDamageTakenTime;
            this.RotationDirection      = oldSettings.RotationDirection;
            this.BlockOrientation       = oldSettings.BlockOrientation;
            this.DespawnCoords          = oldSettings.DespawnCoords;
            this.StoredCoords           = oldSettings.StoredCoords;
            this.StartCoords            = oldSettings.StartCoords;
            this.LastDamagerEntity      = oldSettings.LastDamagerEntity;
            this.AutoPilotFlags         = oldSettings.AutoPilotFlags;
            this.APDataMode             = oldSettings.APDataMode;

            //Triggers
            if (preserveTriggers)
            {
                this.Triggers            = oldSettings.Triggers;
                this.DamageTriggers      = oldSettings.DamageTriggers;
                this.CommandTriggers     = oldSettings.CommandTriggers;
                this.CompromisedTriggers = oldSettings.CompromisedTriggers;
            }
            else
            {
                IgnoreTriggers = true;
            }

            //TargetProfile
            if (preserveTargetProfile)
            {
                this.CustomTargetProfile   = oldSettings.CustomTargetProfile;
                this.CurrentTargetEntityId = oldSettings.CurrentTargetEntityId;
            }

            this.SetRotation(RotationDirection);
        }