public void SetAroundFlag(Vector2 dir, bool flag) { arounds[NevPointMap.GetDirIndex(dir)] = flag; }
public override void OnEnterWithEvent(OrdinaryEnemyTop fsm) { nevMap = fsm.returnNevMap; path = nevMap.CreatePath(() => fsm.mov.Position, fsm.originPos); }
public bool GetAroundFlag(Vector2 dir) { return(arounds[NevPointMap.GetDirIndex(dir)]); }