protected static void HandleInstantiate(Vector3 pos, Quaternion rot, string playerPrefab, byte[] mPlayer)
    {
        //================================================================================================================================\\
        Player playerInstantiated = mPlayer.DeserializeObject <Player>();

        //================================================================================================================================\\
        Neutron.Enqueue(() =>
        {
            GameObject playerPref = Resources.Load(playerPrefab, typeof(GameObject)) as GameObject;
            if (playerPref != null)
            {
                Neutron.onPlayerInstantiated(playerInstantiated, pos, rot, playerPref);
            }
            else
            {
                LoggerError($"CLIENT: -> Unable to load prefab {playerPrefab}");
            }
        }, ref monoBehaviourActions);
    }