public void Initialize() { playerGroup = ModelLoader.LoadModel <PlayerGroup>("PlayerGroup"); neutralGroup = ModelLoader.LoadModel <NeutralGroup>("NeutralGroup"); CreateAIs(); cameraControl = new CameraMovementController(playerGroup); scores.Initialize(aiGroups.Union(new Group[] { playerGroup })); }
public AIMovementController(NeutralGroup neutrals, List <AbsorbingGroup> abs) { this.neutrals = neutrals; this.abs = abs; }