public void Awake()
        {
            spawnedHumanoids = new HumanoidControl[2];

            //NeuronDevice.onActorAppears += OnActorAppears;
            //NeuronDevice.Start(address, 7001, 7001); //, Neuron.NeuronConnection.SocketType.TCP);
            device = new NeuronDevice();
            device.Init(address, 7001);
        }
        public override void StartTracker(HumanoidControl _humanoid)
        {
            humanoid = _humanoid;

            if (!enabled)
            {
                return;
            }

            device = new NeuronDevice();
            device.Init(address, port);
            neuronTransform = device.GetTracker();

            AddTracker(humanoid, "PerceptionNeuron");
        }