Example #1
0
 //Constructors
 /// <summary>
 /// The deep copy constructor
 /// </summary>
 /// <param name="source">Source instance</param>
 public NeuronGroupSettings(NeuronGroupSettings source)
 {
     Name                     = source.Name;
     Role                     = source.Role;
     RelativeShare            = source.RelativeShare;
     ReadoutNeuronsDensity    = source.ReadoutNeuronsDensity;
     Count                    = source.Count;
     ActivationType           = source.ActivationType;
     ActivationCfg            = ActivationFactory.DeepCloneActivationSettings(source.ActivationCfg);
     SignalingRestriction     = source.SignalingRestriction;
     BiasCfg                  = source.BiasCfg?.DeepClone();
     AnalogFiringThreshold    = source.AnalogFiringThreshold;
     RetainmentNeuronsDensity = source.RetainmentNeuronsDensity;
     RetainmentStrengthCfg    = source.RetainmentStrengthCfg?.DeepClone();
     PredictorsCfg            = source.PredictorsCfg?.DeepClone();
     return;
 }
Example #2
0
 //Constructor
 /// <summary>
 /// Creates an initialized instance
 /// </summary>
 /// <param name="placement">Home pool identificator and neuron placement within the pool.</param>
 /// <param name="role">Neuron's role (Excitatory/Inhibitory).</param>
 /// <param name="activation">Instantiated activation function.</param>
 /// <param name="signalingRestriction">Output signaling restriction. Spiking activation causes output signal always restricted to SpikingOnly.</param>
 /// <param name="predictorsCfg">Enabled/Disabled predictors for the neuron.</param>
 /// <param name="bias">Constant bias to be applied.</param>
 /// <param name="analogFiringThreshold">A number between 0 and 1 (LT1). Every time the new activation value is higher than the previous activation value by at least the threshold, it is evaluated as a firing event. Ignored in case of spiking activation.</param>
 /// <param name="retainmentStrength">Strength of the analog neuron's retainment property. Ignored in case of spiking activation.</param>
 public HiddenNeuron(NeuronPlacement placement,
                     NeuronCommon.NeuronRole role,
                     IActivationFunction activation,
                     NeuronCommon.NeuronSignalingRestrictionType signalingRestriction,
                     HiddenNeuronPredictorsSettings predictorsCfg,
                     double bias = 0,
                     double analogFiringThreshold = PoolSettings.NeuronGroupSettings.DefaultAnalogFiringThreshold,
                     double retainmentStrength    = 0
                     )
 {
     Placement  = placement;
     Statistics = new NeuronStatistics();
     if (role == NeuronCommon.NeuronRole.Input)
     {
         throw new ArgumentException("Role of the hidden neuron can not be Input.", "role");
     }
     Role          = role;
     Bias          = bias;
     PredictorsCfg = predictorsCfg;
     //Activation specific
     _activation = activation;
     if (activation.TypeOfActivation == ActivationType.Spiking)
     {
         //Spiking
         SignalingRestriction   = NeuronCommon.NeuronSignalingRestrictionType.SpikingOnly;
         _analogFiringThreshold = 0;
         _retainmentStrength    = 0;
     }
     else
     {
         //Analog
         SignalingRestriction   = signalingRestriction;
         _analogFiringThreshold = analogFiringThreshold;
         _retainmentStrength    = retainmentStrength;
     }
     _predictors = predictorsCfg != null ? new HiddenNeuronPredictors(predictorsCfg) : null;
     Reset(false);
     return;
 }
Example #3
0
            /// <summary>
            /// Creates the instance and initialize it from given xml element.
            /// </summary>
            /// <param name="elem">
            /// Xml data containing settings.
            /// Content of xml element is always validated against the appropriate xml schema.
            /// </param>
            /// <param name="activationType">Specifies sub-type of the neuron group</param>
            public NeuronGroupSettings(XElement elem, ActivationType activationType)
            {
                //Validation
                ElemValidator validator     = new ElemValidator();
                Assembly      assemblyRCNet = Assembly.GetExecutingAssembly();

                if (activationType == ActivationType.Analog)
                {
                    validator.AddXsdFromResources(assemblyRCNet, "RCNet.Neural.Network.SM.Preprocessing.PoolAnalogNeuronGroupSettings.xsd");
                }
                else
                {
                    validator.AddXsdFromResources(assemblyRCNet, "RCNet.Neural.Network.SM.Preprocessing.PoolSpikingNeuronGroupSettings.xsd");
                }
                validator.AddXsdFromResources(assemblyRCNet, "RCNet.RCNetTypes.xsd");
                XElement settingsElem = validator.Validate(elem, "rootElem");

                ActivationType = activationType;
                //Parsing
                //Name
                Name = settingsElem.Attribute("name").Value;
                //Role
                Role = NeuronCommon.ParseNeuronRole(settingsElem.Attribute("role").Value);
                //Relative share
                RelativeShare = double.Parse(settingsElem.Attribute("relShare").Value, CultureInfo.InvariantCulture);
                //Readout neurons density
                ReadoutNeuronsDensity = double.Parse(settingsElem.Attribute("readoutDensity").Value, CultureInfo.InvariantCulture);
                //Activation settings
                ActivationCfg = ActivationFactory.LoadSettings(settingsElem.Descendants().First());
                //Bias
                XElement cfgElem = settingsElem.Descendants("bias").FirstOrDefault();

                BiasCfg = cfgElem == null ? null : new RandomValueSettings(cfgElem);
                //Spiking sub-type
                if (activationType == ActivationType.Spiking)
                {
                    SignalingRestriction     = NeuronCommon.NeuronSignalingRestrictionType.SpikingOnly;
                    AnalogFiringThreshold    = 0;
                    RetainmentNeuronsDensity = 0;
                    RetainmentStrengthCfg    = null;
                }
                else
                {
                    //Analog sub-type
                    //Output signaling restriction
                    SignalingRestriction = NeuronCommon.ParseNeuronSignalingRestriction(settingsElem.Attribute("signalingRestriction").Value);
                    //Analog firing threshold
                    cfgElem = settingsElem.Descendants("firingThreshold").FirstOrDefault();
                    AnalogFiringThreshold = cfgElem == null ? DefaultAnalogFiringThreshold : double.Parse(cfgElem.Attribute("value").Value, CultureInfo.InvariantCulture);
                    //Retainment
                    cfgElem = settingsElem.Descendants("retainment").FirstOrDefault();
                    RetainmentNeuronsDensity = 0;
                    RetainmentStrengthCfg    = null;
                    if (cfgElem != null)
                    {
                        RetainmentNeuronsDensity = double.Parse(cfgElem.Attribute("density").Value, CultureInfo.InvariantCulture);
                        RetainmentStrengthCfg    = new RandomValueSettings(cfgElem.Descendants("strength").First());
                        if (RetainmentNeuronsDensity == 0 || (RetainmentStrengthCfg.Min == 0 && RetainmentStrengthCfg.Max == 0))
                        {
                            RetainmentNeuronsDensity = 0;
                            RetainmentStrengthCfg    = null;
                        }
                    }
                }
                //Predictors
                XElement predictorsElem = settingsElem.Descendants("predictors").FirstOrDefault();

                if (predictorsElem != null)
                {
                    PredictorsCfg = new HiddenNeuronPredictorsSettings(predictorsElem);
                }
                return;
            }