public void Execute(Entity entity, int index, ref NetworkServerConnection serverConnection)
        {
            DataStreamReader stream;

            NetworkEvent.Type command;
            while ((command = driver.PopEventForConnection(serverConnection.connection, out stream)) != NetworkEvent.Type.Empty)
            {
                if (command == NetworkEvent.Type.Data)
                {
                    /*
                     * Structure of a message to be sent over the server
                     * [size of message, not including this part, sizeof(int)][command type sizeof(int)][other data]
                     */
                    Debug.Log("data command on server");
                    DataStreamReader.Context readerCtx = default(DataStreamReader.Context);
                    byte[] lengthOfDataAsBytes         = stream.ReadBytesAsArray(ref readerCtx, sizeof(int));
                    if (BitConverter.IsLittleEndian)
                    {
                        Array.Reverse(lengthOfDataAsBytes);
                    }
                    int lengthOfData = BitConverter.ToInt32(lengthOfDataAsBytes, 0);

                    byte[] dataRead = stream.ReadBytesAsArray(ref readerCtx, lengthOfData);


                    byte[] cmdTypeRead = new byte[sizeof(int)];
                    Buffer.BlockCopy(dataRead, 0, cmdTypeRead, 0, sizeof(int));
                    if (BitConverter.IsLittleEndian)
                    {
                        Array.Reverse(cmdTypeRead);
                    }
                    int commandType = BitConverter.ToInt32(cmdTypeRead, 0);

                    Debug.Log("command type received " + commandType);
                    if (commandType == CommandType.SpawnNewPlayer)
                    {
                        int    networkId      = id[0];
                        byte[] cmdTypeAsBytes = BitConverter.GetBytes(CommandType.SpawnNewPlayer);
                        byte[] idAsBytes      = BitConverter.GetBytes(networkId);
                        if (BitConverter.IsLittleEndian)
                        {
                            Array.Reverse(cmdTypeAsBytes);
                            Array.Reverse(idAsBytes);
                        }

                        byte[] result        = NetworkingUtils.CombineBytes(cmdTypeAsBytes, idAsBytes);
                        int    lengthOfMsg   = result.Length * sizeof(byte); // in bytes, one int, just for the command type and the id
                        byte[] lengthAsBytes = BitConverter.GetBytes(lengthOfMsg);
                        if (BitConverter.IsLittleEndian)
                        {
                            Array.Reverse(lengthAsBytes);
                        }
                        result = NetworkingUtils.CombineBytes(lengthAsBytes, result);
                        DataStreamWriter data = new DataStreamWriter(sizeof(byte) * result.Length, Allocator.Temp);
                        data.Write(result);

                        id[0] += 1;

                        driver.Send(NetworkPipeline.Null, serverConnection.connection, data);

                        commandBuffer.SetComponent(index, entity, new NetworkServerConnection
                        {
                            networkId = networkId
                        });
                    }
                }
                else if (command == NetworkEvent.Type.Disconnect)
                {
                    commandBuffer.DestroyEntity(index, entity);
                }
            }
        }
        public void Execute(Entity entity, int index, ref NetworkClientConnection clientConnection)
        {
            if (!serverEndPoint.IsValid)
            {
                // TODO: disconnect if the server is not running on the end point
                commandBuffer.DestroyEntity(index, entity);
            }
            else
            {
                DataStreamReader  stream;
                NetworkEvent.Type command;
                while ((command = driver.PopEventForConnection(clientConnection.connection, out stream)) != NetworkEvent.Type.Empty)
                {
                    if (command == NetworkEvent.Type.Connect)
                    {
                        int    lengthOfMsg    = sizeof(int); // in bytes, one int, just for the command type, not including the length integer itself
                        byte[] lengthAsBytes  = BitConverter.GetBytes(lengthOfMsg);
                        byte[] cmdTypeAsBytes = BitConverter.GetBytes(CommandType.SpawnNewPlayer);

                        if (BitConverter.IsLittleEndian)
                        {
                            Array.Reverse(lengthAsBytes);
                            Array.Reverse(cmdTypeAsBytes);
                        }
                        byte[] result = NetworkingUtils.CombineBytes(lengthAsBytes, cmdTypeAsBytes);

                        DataStreamWriter data = new DataStreamWriter(sizeof(byte) * result.Length, Allocator.Temp);
                        data.Write(result);
                        Debug.Log("size of result " + sizeof(byte) * result.Length);
                        Debug.Log("Sending confirmation of connection to server");
                        driver.Send(NetworkPipeline.Null, clientConnection.connection, data);
                    }
                    else if (command == NetworkEvent.Type.Data)
                    {
                        /*
                         * Structure of a message to be sent over the server
                         * [size of message, not including this part, sizeof(int)][command type sizeof(int)][other data]
                         */
                        DataStreamReader.Context readerCtx = default(DataStreamReader.Context);
                        byte[] lengthOfDataAsBytes         = stream.ReadBytesAsArray(ref readerCtx, sizeof(int));
                        if (BitConverter.IsLittleEndian)
                        {
                            Array.Reverse(lengthOfDataAsBytes);
                        }
                        int lengthOfData = BitConverter.ToInt32(lengthOfDataAsBytes, 0);

                        byte[] dataRead = stream.ReadBytesAsArray(ref readerCtx, lengthOfData);


                        byte[] cmdTypeRead = new byte[sizeof(int)];
                        Buffer.BlockCopy(dataRead, 0, cmdTypeRead, 0, sizeof(int));
                        if (BitConverter.IsLittleEndian)
                        {
                            Array.Reverse(cmdTypeRead);
                        }
                        int commandType = BitConverter.ToInt32(cmdTypeRead, 0);
                        if (commandType == CommandType.SpawnNewPlayer)
                        {
                            byte[] idAsBytes = new byte[sizeof(int)];
                            Buffer.BlockCopy(dataRead, sizeof(int), idAsBytes, 0, sizeof(int));
                            if (BitConverter.IsLittleEndian)
                            {
                                Array.Reverse(idAsBytes);
                            }
                            int id = BitConverter.ToInt32(idAsBytes, 0);
                            Debug.Log("player id from server " + id);

                            commandBuffer.SetComponent(index, entity, new NetworkClientConnection
                            {
                                networkId = id
                            });
                        }
                    }
                    else if (command == NetworkEvent.Type.Disconnect)
                    {
                        commandBuffer.DestroyEntity(index, entity);
                    }
                }
            }
        }