public override void OnInspectorGUI()
        {
            serializedObject.Update();

            NetworkingStarter nwStarter = (NetworkingStarter)target;

#if !hNW_UNET && !hNW_PHOTON
            EditorGUILayout.HelpBox("Networking Support is disabled. Check Preferences to enable it.", MessageType.Warning);
#endif

            Inspector();

            EditorGUILayout.EnumPopup("Networking Status", nwStarter.networkingStatus);

            if (Application.isPlaying || !nwStarter.gameObject.activeInHierarchy)
            {
                return;
            }

            GameObject humanoidPrefab = GetHumanoidNetworkingPrefab();

            NetworkingComponentsInspectorUnet(humanoidPrefab);
            NetworkingComponentsInspectorPun(humanoidPrefab);

            serializedObject.ApplyModifiedProperties();
        }
        private void NetworkingComponentsInspectorUnet(GameObject humanoidPrefab)
        {
#if !UNITY_2019_1_OR_NEWER && hNW_UNET
            NetworkManager nwManager = FindObjectOfType <NetworkManager>();
#if hNW_UNET
            if (nwManager == null)
            {
                NetworkingStarter nwStarter = (NetworkingStarter)target;
                nwManager = nwStarter.gameObject.AddComponent <NetworkManager>();
            }

            if (nwManager.playerPrefab == null && humanoidPrefab != null)
            {
                nwManager.playerPrefab = humanoidPrefab;
            }
#else
            if (nwManager != null)
            {
                cleanupNetworkManager = nwManager;
            }
#endif
#endif
        }
Example #3
0
        public void StartNetworking(string _roomName, int _gameVersion, GameObject _playerPrefab, int _sendRate)
        {
            networkingStarter = GetComponent <NetworkingStarter>();

            roomName     = _roomName;
            gameVersion  = _gameVersion;
            playerPrefab = _playerPrefab;
            sendRate     = _sendRate;

#if hPHOTON2
            PhotonNetwork.SendRate          = sendRate;
            PhotonNetwork.SerializationRate = sendRate;
            PhotonNetwork.GameVersion       = gameVersion.ToString();
            PhotonNetwork.ConnectUsingSettings();
#else
            PhotonNetwork.sendRate            = sendRate;
            PhotonNetwork.sendRateOnSerialize = sendRate;
            PhotonNetwork.ConnectUsingSettings(gameVersion.ToString());
#endif
            if (networkingStarter != null)
            {
                networkingStarter.networkingStatus = NetworkingStarter.NetworkingStatus.Disconnected;
            }
        }