public void SendGear(uint connectionToSend, NetworkingSockets server) { byte[] sendData = new byte[gearStream.Count + 6]; if (sendData.Length > Library.maxMessageSize) { ushort totalMessages = (ushort)Math.Ceiling((double)sendData.Length / Library.maxMessageSize); byte[] textureDataArray = gearStream.ToArray(); for (ushort currentMessage = 0; currentMessage < totalMessages; currentMessage++) { int startIndex = currentMessage == 0 ? 0 : currentMessage * (Library.maxMessageSize - 6); byte[] messagePart = new byte[Math.Min(Library.maxMessageSize, textureDataArray.Length - (Library.maxMessageSize - 6) * currentMessage + 6)]; messagePart[0] = (byte)OpCode.Texture; Array.Copy(BitConverter.GetBytes(currentMessage), 0, messagePart, 1, 2); Array.Copy(BitConverter.GetBytes(totalMessages - 1), 0, messagePart, 3, 2); Array.Copy(textureDataArray, startIndex, messagePart, 5, messagePart.Length - 6); messagePart[messagePart.Length - 1] = playerID; server.SendMessageToConnection(connectionToSend, messagePart, SendFlags.Reliable); } } else { sendData[0] = (byte)OpCode.Texture; Array.Copy(BitConverter.GetBytes((ushort)0), 0, sendData, 1, 2); Array.Copy(BitConverter.GetBytes((ushort)0), 0, sendData, 3, 2); Array.Copy(gearStream.ToArray(), 0, sendData, 5, gearStream.Count); sendData[sendData.Length - 1] = playerID; server.SendMessageToConnection(connectionToSend, sendData, SendFlags.Reliable); } }
void Awake() { Valve.Sockets.Library.Initialize(); server = new NetworkingSockets(); address = new Address(); address.SetAddress("::0", serverPort); //ipv6 all listenSocket = server.CreateListenSocket(address); InitCallbacks(); StartCoroutine(HandleServer()); }
void StartClient() { networkClient = new NetworkingSockets(); Address address = new Address(); address.SetAddress("::1", 7777); connection = networkClient.Connect(address); status = OnClientStatusUpdate; }
void Awake() { utils.SetDebugCallback(DebugType.Everything, debug); client = new NetworkingSockets(); address = new Address(); address.SetAddress("::1", clientPort); //ipv6 localhost connection = client.Connect(address); InitCallbacks(); StartCoroutine(HandleClient()); }
void StartServer() { isServer = true; networkClient = new NetworkingSockets(); Address address = new Address(); address.SetAddress("::0", 7777); listenSocket = networkClient.CreateListenSocket(address); status = OnServerStatusUpdate; }
public ValveDriver(int temp) { this = default; m_Sockets = NetworkingSockets.Create(); m_Connections = new NativeHashMap <uint, Connection>(32, Allocator.Persistent); m_QueuedConnections = new NativeQueue <uint>(Allocator.Persistent); m_PipelineReliableIds = new NativeList <int>(Allocator.Persistent); m_PipelineUnreliableIds = new NativeList <int>(Allocator.Persistent); m_DataStream = new DataStreamWriter(4096, Allocator.Persistent); m_PipelineCount++; m_UpdateStatusMethod = Marshal.GetFunctionPointerForDelegate <StatusCallback>(OnConnectionUpdateStatus); }
void Start() { Library.Initialize(); ushort port = 8080; this.client = new NetworkingSockets(); Address address = new Address(); address.SetAddress("::1", port); this.connection = client.Connect(ref address); this.status = (info, context) => { switch (info.connectionInfo.state) { case ConnectionState.None: break; case ConnectionState.Connected: Debug.Log("Client connected to server - ID: " + connection); break; case ConnectionState.ClosedByPeer: client.CloseConnection(connection); Debug.Log("Client disconnected from server"); break; case ConnectionState.ProblemDetectedLocally: client.CloseConnection(connection); Debug.Log("Client unable to connect"); break; } }; DebugCallback debug = (type, message) => { Debug.Log("Debug - Type: " + type + ", Message: " + message); }; NetworkingUtils utils = new NetworkingUtils(); utils.SetDebugCallback(DebugType.Everything, debug); }
void StartServer() { Debug.Log("Starting server..."); utils = new NetworkingUtils(); utils.SetDebugCallback(DebugType.Message, debug); status = OnServerStatusUpdate; utils.SetStatusCallback(status); server = new NetworkingSockets(); Address address = new Address(); address.SetAddress("::0", port); listenSocket = server.CreateListenSocket(ref address); //connectedPollGroup = server.CreatePollGroup(); }
public void ConnectToServer(string username, OnConnect onConnect, OnDisconnect onDisconnect, OnReject onReject) { this.onConnect = onConnect; this.onDisconnect = onDisconnect; this.onReject = onReject; utils = new NetworkingUtils(); utils.SetDebugCallback(DebugType.Message, debug); Reset(); client = new NetworkingSockets(); Address address = new Address(); address.SetAddress(serverIP, serverport); status = OnClientStatusUpdate; utils.SetStatusCallback(status); connection = client.Connect(ref address); }
public void ConnectToServer(string ip, ushort port, string user) { // Create a debug log file Type skaterSpawner = AccessTools.TypeByName("SkaterSpawner"); if (skaterSpawner != null) { object spawnerInstance = Traverse.Create(skaterSpawner).Property("Instance").GetValue(); if (spawnerInstance != null) { Traverse.Create(spawnerInstance).Method("RemoveModelCoroutine").GetValue(); } } int i = 0; while (this.debugWriter == null) { string filename = "Multiplayer Debug Client" + (i == 0 ? "" : " " + i.ToString()) + ".txt"; try { this.debugWriter = new StreamWriter(filename); } catch (Exception) { this.debugWriter = null; i++; } } this.debugWriter.AutoFlush = true; this.debugWriter.WriteLine("Attempting to connect to server ip {0} on port {1}", ip, port.ToString()); MultiplayerUtils.serverMapDictionary.Clear(); this.playerController = new MultiplayerLocalPlayerController(this.debugWriter); this.playerController.ConstructPlayer(); this.playerController.username = user; // TODO: Add popup window with a download for vc_redistx64.exe Library.Initialize(); client = new NetworkingSockets(); IPAddress serverIP = null; if (!IPAddress.TryParse(ip, out serverIP)) { try { IPHostEntry hostInfo = Dns.GetHostEntry(ip); foreach (IPAddress address in hostInfo.AddressList) { if (address.MapToIPv4() != null) { serverIP = address.MapToIPv4(); } } } catch (Exception) { } } serverPort = port; serverIPString = serverIP.ToString(); Address remoteAddress = new Address(); remoteAddress.SetAddress(serverIP.ToString(), port); connection = client.Connect(ref remoteAddress); status = StatusCallback; #if !VALVESOCKETS_SPAN netMessages = new NetworkingMessage[maxMessages]; #endif networkMessageThread = new Thread(UpdateClient); networkMessageThread.IsBackground = true; networkMessageThread.Start(); decompressionThread = new Thread(DecompressSoundAnimationQueue); decompressionThread.IsBackground = true; decompressionThread.Start(); }
public static void ServerLoop() { Library.Initialize(); server = new NetworkingSockets(); Address address = new Address(); NetworkingUtils utils = new NetworkingUtils(); utils.SetDebugCallback(DebugType.Important, (type, message) => { Console.WriteLine("Valve Debug - Type: {0}, Message: {1}", type, message); }); unsafe { int sendRateMin = 5 * 1024 * 1024; int sendRateMax = MAX_UPLOAD; int sendBufferSize = MAX_BUFFER; utils.SetConfigurationValue(ConfigurationValue.SendRateMin, ConfigurationScope.Global, IntPtr.Zero, ConfigurationDataType.Int32, new IntPtr(&sendRateMin)); utils.SetConfigurationValue(ConfigurationValue.SendRateMax, ConfigurationScope.Global, IntPtr.Zero, ConfigurationDataType.Int32, new IntPtr(&sendRateMax)); utils.SetConfigurationValue(ConfigurationValue.SendBufferSize, ConfigurationScope.Global, IntPtr.Zero, ConfigurationDataType.Int32, new IntPtr(&sendBufferSize)); } address.SetAddress("::0", port); uint listenSocket = server.CreateListenSocket(ref address); uint pollGroup = server.CreatePollGroup(); Console.WriteLine($"Server {SERVER_NAME} started Listening on port {port} for maximum of {MAX_PLAYERS} players\nEnforcing maps is {ENFORCE_MAPS}"); StartAnnouncing(); StatusCallback status = (ref StatusInfo info, IntPtr context) => { switch (info.connectionInfo.state) { case ConnectionState.None: break; case ConnectionState.Connecting: server.AcceptConnection(info.connection); server.SetConnectionPollGroup(pollGroup, info.connection); break; case ConnectionState.Connected: Console.WriteLine("Client connected - IP: " + info.connectionInfo.address.GetIP()); bool openSlot = false; for (byte i = 0; i < MAX_PLAYERS; i++) { if (players[i] == null) { players[i] = new Player(i, info.connection, info.connectionInfo.address); byte[] versionNumber = ASCIIEncoding.ASCII.GetBytes(VERSION_NUMBER); byte[] versionMessage = new byte[versionNumber.Length + 1]; versionMessage[0] = (byte)OpCode.VersionNumber; Array.Copy(versionNumber, 0, versionMessage, 1, versionNumber.Length); server.SendMessageToConnection(players[i].connection, versionMessage, SendFlags.Reliable | SendFlags.NoNagle); if (ENFORCE_MAPS) { server.SendMessageToConnection(players[i].connection, mapListBytes, SendFlags.Reliable); server.SendMessageToConnection(players[i].connection, GetCurrentMapHashMessage(), SendFlags.Reliable); } foreach (Player player in players) { if (player != null && player != players[i]) { server.SendMessageToConnection(players[i].connection, new byte[] { (byte)OpCode.Connect, player.playerID }, SendFlags.Reliable); server.SendMessageToConnection(player.connection, new byte[] { (byte)OpCode.Connect, i }, SendFlags.Reliable); if (player.usernameMessage != null) { server.SendMessageToConnection(players[i].connection, player.usernameMessage, SendFlags.Reliable); } if (player.allGearUploaded) { foreach (KeyValuePair <string, byte[]> value in player.gear) { server.SendMessageToConnection(players[i].connection, value.Value, SendFlags.Reliable); } } } } server.FlushMessagesOnConnection(players[i].connection); openSlot = true; break; } } if (!openSlot) { server.CloseConnection(info.connection); } break; case ConnectionState.ClosedByPeer: RemovePlayer(info.connection); break; } }; #if VALVESOCKETS_SPAN MessageCallback messageCallback = (in NetworkingMessage netMessage) => { byte[] messageData = new byte[netMessage.length]; netMessage.CopyTo(messageData); Player sendingPlayer = null; foreach (Player player in players) { if (player != null && player.connection == netMessage.connection) { sendingPlayer = player; break; } } if (sendingPlayer != null) { ProcessMessage(messageData, sendingPlayer.playerID, server); } }; #else const int maxMessages = 256; NetworkingMessage[] netMessages = new NetworkingMessage[maxMessages]; #endif while (RUNNING) { server.DispatchCallback(status); #if VALVESOCKETS_SPAN server.ReceiveMessagesOnPollGroup(pollGroup, messageCallback, 256); #else int netMessagesCount = server.ReceiveMessagesOnConnection(listenSocket, netMessages, maxMessages); if (netMessagesCount > 0) { for (int i = 0; i < netMessagesCount; i++) { ref NetworkingMessage netMessage = ref netMessages[i]; byte[] messageData = new byte[netMessage.length]; netMessage.CopyTo(messageData); Player sendingPlayer = null; foreach (Player player in players) { if (player != null && player.connection == netMessage.connection) { sendingPlayer = player; break; } } //Console.WriteLine("Recieved packet from connection {0}, sending player null: {1}", netMessage.connection, sendingPlayer == null); if (sendingPlayer != null) { ProcessMessage(messageData, sendingPlayer.playerID, server); } netMessage.Destroy(); } } #endif mapVotes.Clear(); total_players = 0; foreach (Player player in players) { if (player != null) { total_players++; if (player.timeoutWatch.ElapsedMilliseconds > 15000) { Console.WriteLine($"{player.playerID} has been timed out for not responding for 15 seconds"); RemovePlayer(player.connection, player.playerID, true); } if (!mapVotes.ContainsKey(player.currentVote)) { mapVotes.Add(player.currentVote, 1); } else { mapVotes[player.currentVote]++; } } } // Handle map voting and map enforcement if (ENFORCE_MAPS) { if (total_players == 0) { currentMapHash = "1"; } bool startNewTimer = false; if (mapVotes.ContainsKey("current")) { if (mapVotes["current"] < (int)Math.Ceiling((float)total_players / 2)) { if (!mapVoteTimer.IsRunning) { startNewTimer = true; } } } else if (!mapVoteTimer.IsRunning && total_players > 0) { startNewTimer = true; } if (startNewTimer) { mapVoteTimer.Restart(); byte[] mapVoteMsg = new byte[] { (byte)OpCode.MapVote, 0, 0 }; foreach (Player player in players) { if (player != null) { server.SendMessageToConnection(player.connection, mapVoteMsg, SendFlags.Reliable); } } } if (mapVoteTimer.IsRunning && mapVoteTimer.ElapsedMilliseconds > 30000 && total_players > 0) { mapVoteTimer.Stop(); Tuple <string, int> mostVoted = null; foreach (var item in mapVotes) { if (!item.Key.Equals("current")) { if (mostVoted == null || mostVoted.Item2 < item.Value) { mostVoted = Tuple.Create <string, int>(item.Key, item.Value); } } } currentMapHash = mostVoted.Item1; byte[] newMapMessage = GetCurrentMapHashMessage(); foreach (Player player in players) { if (player != null) { server.SendMessageToConnection(player.connection, newMapMessage, SendFlags.Reliable); player.currentVote = "current"; } } } else if (total_players == 0) { mapVoteTimer.Stop(); } } }
private static void ProcessMessage(byte[] buffer, byte fromID, NetworkingSockets server) { if (!Enum.IsDefined(typeof(OpCode), (OpCode)buffer[0]) || players[fromID] == null) { return; } players[fromID].timeoutWatch.Restart(); switch ((OpCode)buffer[0]) { case OpCode.Settings: Thread usernameThread = new Thread(new ParameterizedThreadStart(Server.HandleUsername)); usernameThread.IsBackground = true; usernameThread.Start(Tuple.Create(buffer, fromID)); break; case OpCode.Texture: { Console.WriteLine("Received Texture from " + fromID); Player player = players[fromID]; if (player != null && player.playerID == fromID) { player.AddGear(buffer); if (player.allGearUploaded) { foreach (Player player2 in players) { if (player2 != null && player2.playerID != fromID) { foreach (KeyValuePair <string, byte[]> value in player.gear) { server.SendMessageToConnection(player2.connection, value.Value, SendFlags.Reliable); } server.FlushMessagesOnConnection(player2.connection); } } } } } break; case OpCode.Animation: if (players[fromID] != null) { bool reliable = buffer[buffer.Length - 1] == (byte)1 ? true : false; buffer[buffer.Length - 1] = fromID; foreach (Player player in players) { if (player != null && player.playerID != fromID) { ConnectionStatus status = new ConnectionStatus(); if (server.GetQuickConnectionStatus(player.connection, ref status)) { int bytesPending = status.pendingReliable + status.sentUnackedReliable; if (reliable && bytesPending >= MAX_BYTES_PENDING) { Console.WriteLine($"Sending animation unreliably to ({player.playerID}) because pending bytes is higher than max"); reliable = false; } } server.SendMessageToConnection(player.connection, buffer, reliable ? SendFlags.Reliable | SendFlags.NoNagle : SendFlags.Unreliable | SendFlags.NoNagle); } } } break; case OpCode.Chat: string contents = ASCIIEncoding.ASCII.GetString(buffer, 1, buffer.Length - 1); Console.WriteLine("Chat Message from {0} saying: {1}", fromID, contents); byte[] sendBuffer = new byte[buffer.Length + 1]; Array.Copy(buffer, 0, sendBuffer, 0, buffer.Length); sendBuffer[buffer.Length] = fromID; foreach (Player player in players) { if (player != null) { server.SendMessageToConnection(player.connection, sendBuffer, SendFlags.Reliable); } } break; case OpCode.MapVote: if (ENFORCE_MAPS) { string vote = ASCIIEncoding.ASCII.GetString(buffer, 1, buffer.Length - 1); if (mapList.ContainsKey(vote) || vote.ToLower().Equals("current")) { vote = mapList.ContainsKey(vote) && mapList[vote].Equals(currentMapHash) ? "current" : vote; players[fromID].currentVote = vote; Console.WriteLine("{0} voted for the map {1}", fromID, mapList.ContainsKey(vote) ? mapList[vote] : vote); } } break; case OpCode.StillAlive: if (players[fromID] != null) { server.SendMessageToConnection(players[fromID].connection, buffer, SendFlags.Unreliable | SendFlags.NoNagle); } break; } }
static void Run(CancellationTokenSource cts) { ushort port = 8080; NetworkingSockets server = new NetworkingSockets(); Address address = new Address(); address.SetAddress("::0", port); uint listenSocket = server.CreateListenSocket(ref address); StatusCallback status = (info, context) => { switch (info.connectionInfo.state) { case ConnectionState.None: break; case ConnectionState.Connecting: server.AcceptConnection(info.connection); break; case ConnectionState.Connected: Console.WriteLine("Client connected - ID: " + info.connection + ", IP: " + info.connectionInfo.address.GetIP()); break; case ConnectionState.ClosedByPeer: server.CloseConnection(info.connection); Console.WriteLine("Client disconnected - ID: " + info.connection + ", IP: " + info.connectionInfo.address.GetIP()); break; } }; #if VALVESOCKETS_SPAN MessageCallback message = (in NetworkingMessage netMessage) => { Console.WriteLine("Message received from - ID: " + netMessage.connection + ", Channel ID: " + netMessage.channel + ", Data length: " + netMessage.length); }; #else const int maxMessages = 20; NetworkingMessage[] netMessages = new NetworkingMessage[maxMessages]; #endif while (!cts.IsCancellationRequested) { server.DispatchCallback(status); #if VALVESOCKETS_SPAN server.ReceiveMessagesOnListenSocket(listenSocket, message, 20); #else int netMessagesCount = server.ReceiveMessagesOnListenSocket(listenSocket, netMessages, maxMessages); if (netMessagesCount > 0) { for (int i = 0; i < netMessagesCount; i++) { ref NetworkingMessage netMessage = ref netMessages[i]; Console.WriteLine("Message received from - ID: " + netMessage.connection + ", Channel ID: " + netMessage.channel + ", Data length: " + netMessage.length); netMessage.Destroy(); } } #endif Thread.Sleep(15); }
public void ConnectToServer(string ip, ushort port, string user) { // Create a debug log file int i = 0; while (this.debugWriter == null) { string filename = "Multiplayer Debug Client" + (i == 0 ? "" : " " + i.ToString()) + ".txt"; try { this.debugWriter = new StreamWriter(filename); } catch (Exception) { this.debugWriter = null; i++; } } this.debugWriter.AutoFlush = true; this.debugWriter.WriteLine("Attempting to connect to server ip {0} on port {1}", ip, port.ToString()); MultiplayerUtils.serverMapDictionary.Clear(); this.playerController = new MultiplayerLocalPlayerController(this.debugWriter); this.playerController.ConstructPlayer(); this.playerController.username = user; Library.Initialize(); client = new NetworkingSockets(); IPAddress serverIP = null; if (!IPAddress.TryParse(ip, out serverIP)) { try { IPHostEntry hostInfo = Dns.GetHostEntry(ip); foreach (IPAddress address in hostInfo.AddressList) { if (address.MapToIPv4() != null) { serverIP = address.MapToIPv4(); } } } catch (Exception) { } } Address remoteAddress = new Address(); remoteAddress.SetAddress(serverIP.ToString(), port); connection = client.Connect(ref remoteAddress); status = StatusCallback; #if !VALVESOCKETS_SPAN netMessages = new NetworkingMessage[maxMessages]; #endif networkMessageThread = new Thread(UpdateClient); networkMessageThread.IsBackground = true; networkMessageThread.Start(); }
public void ServerLoop() { Library.Initialize(); server = new NetworkingSockets(); Address address = new Address(); //Console.WriteLine($"Gameplay port: {Server.port}, File Server Port: {(ushort)(Server.port + 1)}"); address.SetAddress("::0", (ushort)(Server.port + 1)); listenSocket = server.CreateListenSocket(ref address); pollGroup = server.CreatePollGroup(); NetworkingUtils utils = new NetworkingUtils(); unsafe { int sendRateMin = 512000; int sendRateMax = Server.FILE_MAX_UPLOAD; utils.SetConfigurationValue(ConfigurationValue.SendRateMin, ConfigurationScope.ListenSocket, new IntPtr(listenSocket), ConfigurationDataType.Int32, new IntPtr(&sendRateMin)); utils.SetConfigurationValue(ConfigurationValue.SendRateMax, ConfigurationScope.ListenSocket, new IntPtr(listenSocket), ConfigurationDataType.Int32, new IntPtr(&sendRateMax)); } StatusCallback status = StatusCallbackFunction; MessageCallback messageCallback = (in NetworkingMessage netMessage) => { byte[] message = new byte[netMessage.length]; netMessage.CopyTo(message); if ((OpCode)message[0] == OpCode.Connect) { uint originalConnection = BitConverter.ToUInt32(message, 1); Player newPlayer = null; foreach (Player player in mainServer.players) { if (player != null && player.connection == originalConnection) { player.fileConnection = netMessage.connection; newPlayer = player; break; } } if (newPlayer == null) { //Console.WriteLine("Connection on file server doesn't exist on gameplay server"); server.CloseConnection(netMessage.connection); } else { foreach (Player player in mainServer.players) { if (player != null && player.playerID != newPlayer.playerID && player.completedGearStream) { player.SendGear(newPlayer.fileConnection, server); } } foreach (Plugin plugin in mainServer.loadedPlugins) { if (plugin.hash != "" && plugin.dependencyFile != "") { byte[] hashBytes = ASCIIEncoding.ASCII.GetBytes(plugin.hash); byte[] hashMessage = new byte[hashBytes.Length + 2]; hashMessage[0] = (byte)OpCode.PluginHash; hashMessage[1] = plugin.pluginID; Array.Copy(hashBytes, 0, hashMessage, 2, hashBytes.Length); server.SendMessageToConnection(newPlayer.fileConnection, hashMessage, SendFlags.Reliable); } } } } else if ((OpCode)message[0] == OpCode.StillAlive) { server.SendMessageToConnection(netMessage.connection, message, SendFlags.Unreliable | SendFlags.NoNagle); } else { foreach (Player player in mainServer.players) { if (player != null && player.fileConnection == netMessage.connection) { mainServer.ProcessMessage(message, player.playerID, mainServer.server); } } } }; Stopwatch fileServerLoopTime = new Stopwatch(); while (mainServer.RUNNING) { fileServerLoopTime.Restart(); server.DispatchCallback(status); server.ReceiveMessagesOnPollGroup(pollGroup, messageCallback, 256); SpinWait.SpinUntil(() => fileServerLoopTime.Elapsed.TotalMilliseconds >= 1, 1); } }
public void ServerLoop() { Library.Initialize(); server = new NetworkingSockets(); Address address = new Address(); //Console.WriteLine($"Gameplay port: {Server.port}, File Server Port: {(ushort)(Server.port + 1)}"); address.SetAddress("::0", (ushort)(Server.port + 1)); listenSocket = server.CreateListenSocket(ref address); pollGroup = server.CreatePollGroup(); NetworkingUtils utils = new NetworkingUtils(); unsafe { int sendRateMin = 512000; int sendRateMax = Server.FILE_MAX_UPLOAD; utils.SetConfigurationValue(ConfigurationValue.SendRateMin, ConfigurationScope.ListenSocket, new IntPtr(listenSocket), ConfigurationDataType.Int32, new IntPtr(&sendRateMin)); utils.SetConfigurationValue(ConfigurationValue.SendRateMax, ConfigurationScope.ListenSocket, new IntPtr(listenSocket), ConfigurationDataType.Int32, new IntPtr(&sendRateMax)); } StatusCallback status = StatusCallbackFunction; MessageCallback messageCallback = (in NetworkingMessage netMessage) => { byte[] message = new byte[netMessage.length]; netMessage.CopyTo(message); if ((OpCode)message[0] == OpCode.Connect) { uint originalConnection = BitConverter.ToUInt32(message, 1); Player newPlayer = null; foreach (Player player in mainServer.players) { if (player != null && player.connection == originalConnection) { player.fileConnection = netMessage.connection; newPlayer = player; break; } } if (newPlayer == null) { //Console.WriteLine("Connection on file server doesn't exist on gameplay server"); server.CloseConnection(netMessage.connection); } else { foreach (Player player in mainServer.players) { if (player != null && player.playerID != newPlayer.playerID && player.completedGearStream) { player.SendGear(newPlayer.fileConnection, server); } } } } else if ((OpCode)message[0] == OpCode.StillAlive) { server.SendMessageToConnection(netMessage.connection, message, SendFlags.Unreliable | SendFlags.NoNagle); } else { foreach (Player player in mainServer.players) { if (player != null && player.fileConnection == netMessage.connection) { mainServer.ProcessMessage(message, player.playerID, mainServer.server); } } } }; while (mainServer.RUNNING) { server.DispatchCallback(status); server.ReceiveMessagesOnPollGroup(pollGroup, messageCallback, 256); } }