protected RemoveInstantiatedGO ( GameObject go, bool localOnly ) : void | ||
go | GameObject | GameObject to cleanup. |
localOnly | bool | For localOnly, tests of control are skipped and the server is not updated. |
return | void |
protected RemoveInstantiatedGO ( GameObject go, bool localOnly ) : void | ||
go | GameObject | GameObject to cleanup. |
localOnly | bool | For localOnly, tests of control are skipped and the server is not updated. |
return | void |