public DamageArgs(NetworkedHealth sender, GameObject damageSource, float damageAmount) { senderObject = sender.gameObject; _sender = sender; this.damageSource = damageSource; this.damageAmount = damageAmount; }
public HealthChangeArgs(NetworkedHealth sender, GameObject changeSource, float newValue, float changeAmount) { senderObject = sender.gameObject; _sender = sender; this.changeSource = changeSource; this.newValue = newValue; this.changeAmount = changeAmount; }
public DeathArgs(NetworkedHealth sender, GameObject killer) { senderObject = sender.gameObject; _sender = sender; this.killer = killer; }