Example #1
0
 public HubInitializer(
     ProjectEventManager eventManager,
     NetworkedCharacterSpawner characterSpawner,
     GenericMessageWithResponseHost messageWithResponse
     )
 {
     _eventManager        = eventManager;
     _characterSpawner    = characterSpawner;
     _messageWithResponse = messageWithResponse;
 }
Example #2
0
 public LevelInitializer(
     GenericMessageWithResponseHost messageWithResponse,
     NetworkedCharacterSpawner characterSpawner,
     LevelGraphMessageSender graphSender,
     ProjectEventManager eventManager,
     HostDoorManager hostDoorManager
     )
 {
     _messageWithResponse = messageWithResponse;
     _characterSpawner    = characterSpawner;
     _graphSender         = graphSender;
     _eventManager        = eventManager;
     _hostDoorManager     = hostDoorManager;
 }
Example #3
0
 public ItemInitializer(NetworkedCharacterSpawner spawner, PlayerWeaponDataManager weaponData, PlayerInventoryDataManager invData)
 {
     _spawner    = spawner;
     _weaponData = weaponData;
     _invData    = invData;
 }