//搜尋結果 private void SearchCourse(Player player, byte[] Head, byte[] Body) { DataList.SearchCourse = NetworkUtil.Deserialize <Data.DataBuffer.CourseData>(Body); //反序列化 課程資料 DataList.SearchCourseTemp[SearchBtn.SearchIndexTemp] = DataList.SearchCourse; //保存每一筆資料 Functions.SearchCourse.GetSearchIndex++; SearchBtn.SearchIndexTemp++; }
private void GetCourseData(Player player, byte[] Head, byte[] Body) { DataList.CourseData = NetworkUtil.Deserialize <Data.DataBuffer.CourseData>(Body); //反序列化 課程資料 DataList.CourseDataTemp[Functions.MyCourseFuncBtn.MyCourseIndexTemp] = DataList.CourseData; //Debug.Log($"{DataList.CourseData.ElectiveID} {DataList.CourseData.CourseName}"); Functions.MyCourseList.MyCourseIndex++; Functions.MyCourseFuncBtn.MyCourseIndexTemp++; }