public void Spawn() { if (NetworkUISystem.GetInstance().UM.State != UIManager.UIState.INGAME) { return; } transform.Find("Model").gameObject.SetActive(true); transform.Find("HPFrame").gameObject.SetActive(true); attackAble = true; CmdMoveTo(GameObject.FindGameObjectWithTag("Spawn" + (((PlayerId + 1) % 2) + 1)).transform.position); hitable = false; Invoke("SetHittable", 2f); }
public void CmdAddScore(bool isTeam1, int score) { NetworkUISystem.GetInstance().AddScore(isTeam1, score); }