private void Awake()
 {
     if (networkTabManager == null)
     {
         networkTabManager = this;
     }
     else
     {
         Destroy(this);
     }
 }
    void Awake()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else
        {
            Destroy(gameObject);
            // Clearing net tabs on round restart
//			Debug.LogError( "NTM cleanup!" );
            foreach (var tab in Instance.openTabs)
            {
                Destroy(tab.Value.gameObject);
            }
            Instance.openTabs.Clear();
        }
    }