Example #1
0
    //private static Dictionary<string, AssetBundle> AssetBundles = new Dictionary<string, AssetBundle>();

    public NAObject(GameObject _root, string _name, Vector3 _position, Vector3 _angles, Vector3 _scale, string _file, NetworkViewID _NetworkViewId)
    {
        Debug.Log("Creating NAObject " + _name);
        name          = _name;
        position      = _position;
        angles        = _angles;
        scale         = _scale;
        file          = _file;
        NetworkViewId = _NetworkViewId;

        //create and sync the Main GameObject
        go = new GameObject(_name + _NetworkViewId);
        go.transform.parent      = _root.transform;
        go.transform.position    = _position;
        go.transform.eulerAngles = _angles;
        //go.transform.localScale   = _scale;

        NetworkView nView = go.AddComponent <NetworkView>();

        nView.viewID = this.NetworkViewId;

        NetworkSync nSync = go.AddComponent <NetworkSync>();

        //if (name.Contains("Coffee") || name.Contains("Radio") || name.Contains("Object"))
        if (name.StartsWith("X"))
        {
            LogManager.Log("add " + name + " to the instanciables.");
            NA.instanciables.Add(this);
        }
    }
Example #2
0
    private GameObject CreateLocalObject(string aPrefabName, Vector3 aPosition, Quaternion aOrientation, int aNetId)
    {
        // Create the object locally
        GameObject newObj = Instantiate(Resources.Load(aPrefabName), aPosition, aOrientation) as GameObject;

        if (newObj == null)
        {
            Debug.LogError("ClientNetwork.CreateLocalObject can't instantiate unknown prefab " + aPrefabName);
            return(null);
        }

        // Set the id on the NetworkId script
        NetworkSync netSync = newObj.GetComponent(typeof(NetworkSync)) as NetworkSync;

        if (netSync != null)
        {
            netSync.clientNet = this;
            netSync.SetId(aNetId);
        }
        else
        {
            Debug.LogWarning("Instantiating object " + gameObject.name + " over the network without a NetworkSync");
        }

        // Tell the object everything for the network has been initialized
        newObj.SendMessage("NetworkInitialized", SendMessageOptions.DontRequireReceiver);


        return(newObj);
    }
Example #3
0
 private void OnValidate()
 {
     if (netSync == null)
     {
         netSync = GetComponent <NetworkSync>();
     }
 }
Example #4
0
    IEnumerator PulseColor()
    {
        for (int i = 0; i < 20; i++)
        {
            GetComponent <Renderer>().material.color = new Color(Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f), Random.Range(0.0f, 1.0f));
            yield return(new WaitForSeconds(0.1f));
        }

        NetworkSync sync = gameObject.GetComponent(typeof(NetworkSync)) as NetworkSync;

        if (sync)
        {
            if (sync.owned)
            {
                GetComponent <Renderer>().material.color = Color.green;
            }
            else
            {
                GetComponent <Renderer>().material.color = Color.grey;
            }
        }
        else
        {
            GetComponent <Renderer>().material.color = Color.red;
        }
    }
Example #5
0
    // when scene loads, init all starting network objects
    void LoadObjectsInNewScene()
    {
        List <GameObject> startingEntities =
            GameObject.FindGameObjectWithTag("NetworkStartingEntities")?.GetComponent <NetworkStartingEntities>()?.startingEntities;

        if (startingEntities == null)
        {
            return;
        }
        foreach (GameObject obj in startingEntities)
        {
            if (obj == null)
            {
                continue;
            }
            NetworkObjects.RemoveIncorrectComponents(obj);
            NetworkSync sync = obj.GetComponent <NetworkSync>();
            if (obj == gameObject)
            {
                sync.Initialize(sync.ObjectID, sync.NetworkType);
                continue;
            }
            sync.Initialize(NextObjectID, sync.NetworkType);
            obj.SetActive(true);
        }
    }
Example #6
0
    // when scene loads, init all starting network objects
    void LoadObjectsInNewScene(int sceneStartingObjectID)
    {
        List <GameObject> startingEntities =
            GameObject.FindGameObjectWithTag("NetworkStartingEntities")?.GetComponent <NetworkStartingEntities>()?.startingEntities;

        if (startingEntities == null)
        {
            return;
        }
        currentObjectID = sceneStartingObjectID;
        foreach (GameObject obj in startingEntities)
        {
            // GameController doesn't follow the same rules
            NetworkObjects.RemoveIncorrectComponents(obj);
            NetworkSync sync = obj.GetComponent <NetworkSync>();
            if (string.IsNullOrWhiteSpace(sync.NetworkType))
            {
                throw new InvalidTypeException($"NetworkType field is empty in starting network object {obj.name}");
            }
            if (obj == gameObject)
            {
                sync.Initialize(sync.ObjectID, sync.NetworkType);
                continue;
            }
            sync.Initialize(NextObjectID, sync.NetworkType);
            obj.SetActive(false);
        }
        StartCoroutine(LoadObjectsCoroutine(startingEntities));
    }
Example #7
0
 // Start is called before the first frame update
 void Start()
 {
     sync = GetComponent <NetworkSync>();
     if (GameController.Instance.IsHost)
     {
         exampleToggle = false;
     }
 }
Example #8
0
    public void StartNetworkHost()
    {
        host = gameObject.AddComponent <NetworkHost>();
        NetworkSync sync = gameObject.AddComponent <NetworkSync>();

        sync.Initialize(0, "GameController");
        host.Initialize();
        matchmakingHost = GetComponent <MatchmakingHost>() ?? gameObject.AddComponent <MatchmakingHost>();
    }
Example #9
0
    public void OnChangeArea()
    {
        Debug.Log("OnChangeArea called");

        // Tell the server we are ready
        myPlayer = clientNet.Instantiate("Player", Vector3.zero, Quaternion.identity);
        myPlayer.GetComponent <NetworkSync>().AddToArea(1);
        playerNetSync = myPlayer.GetComponent <NetworkSync>();
    }
Example #10
0
    void Awake()
    {
        netSync = GetComponent(typeof(NetworkSync)) as NetworkSync;

        netSync.getDataFunction = GetSyncData;
        netSync.setDataFunction = SetSyncData;

        interpolationBackTime = netSync.broadcastFrequency * 2;
        extrapolationTime     = netSync.broadcastFrequency;
    }
Example #11
0
    public void StartNetworkClient(string roomCode)
    {
        client = gameObject.AddComponent <NetworkClient>();
        NetworkSync sync = gameObject.AddComponent <NetworkSync>();

        sync.Initialize(0, "GameController");
        client.Initialize();
        matchmakingClient          = GetComponent <MatchmakingClient>() ?? gameObject.AddComponent <MatchmakingClient>();
        matchmakingClient.JoinRoom = roomCode;
    }
Example #12
0
    // Start is called before the first frame update
    void Awake()
    {
        NetworkSync sync = GetComponent <NetworkSync>();

        if (sync)
        {
            sync.getDataFunction = GetSyncData;
            sync.setDataFunction = SetSyncData;
        }
    }
 public static void RequestTrackNetworks(int tracknetwork, int station, int cart, Player player, FreightSystemMonitor monitor)
 {
     if (WorldScript.mbIsServer)
     {
         NetworkSync.GetTrackNetworks(tracknetwork, station, cart, player);
     }
     else
     {
         NetworkManager.instance.SendInterfaceCommand(InterfaceName, InterfaceTrackSystems, tracknetwork.ToString() + "," + station.ToString() + "," + cart.ToString(), null, monitor, 0f);
     }
 }
Example #14
0
 public static void RequestNetworkStatus(int netindex, Player player, FreightSystemMonitor monitor)
 {
     if (WorldScript.mbIsServer)
     {
         NetworkSync.GetNetworkStatus(netindex, player);
     }
     else
     {
         NetworkManager.instance.SendInterfaceCommand(InterfaceName, InterfaceNetStatus, netindex.ToString(), null, monitor, 0f);
     }
 }
    void SendAudioDataToServer()
    {
        //AudioSource audio = GetComponent<AudioSource>();
        //float[] data = new float[audio.clip.samples];
        //audio.clip.GetData(data, 0);
        //Debug.Log ("send " + data.Length + " samples of audio data");
        NetworkSync ns = GetComponent <NetworkSync>();

        if (ns)
        {
            ns.ServerSyncAudio();
        }
    }
Example #16
0
    public void SetCondition(string condition)
    {
        if (gameObject.name != "Player_Sheep(Clone)")
        {
            return;
        }

        NetworkSync ns = GetComponent <NetworkSync>();

        if (ns)
        {
            References.client.clientNet.CallRPC("SetCondition", UCNetwork.MessageReceiver.ServerOnly, -1, new object[] { ns.GetId(), condition });
        }
    }
Example #17
0
 // Start is called before the first frame update
 void Start()
 {
     sync = GetComponent <NetworkSync>();
     anim = GetComponent <Animator>();
     foreach (AnimatorControllerParameter parameter in anim.parameters)
     {
         if (parameter.type != AnimatorControllerParameterType.Trigger)
         {
             parameters.Add(new SyncAnimatorParameter()
             {
                 name  = parameter.name,
                 type  = parameter.type,
                 value = GetAnimatorParameterValue(parameter.type, parameter.name)
             });
         }
     }
 }
    void RecorderStop()
    {
        if (Microphone.IsRecording(""))
        {
            int   spos = Microphone.GetPosition("");
            float pos  = (float)spos / (float)SampleRate;
            LogManager.Log("trunk stopped at " + pos + " s");
            Microphone.End(null);

            AudioClip clip = AudioClip.Create("TrunkClamped", spos, 1, SampleRate, false);
            float[]   src  = new float[record.samples];
            record.GetData(src, 0);

            float[] dst = new float[spos];

            for (int i = 0; i < spos; ++i)
            {
                dst[i] = src[i];
            }
            clip.SetData(dst, 0);

            GetComponent <AudioSource>().clip = clip;



            //clamp


            SendAudioDataToServer();
        }
        else
        {
            if (GetComponent <AudioSource>().clip != null)
            {
                GetComponent <AudioSource>().Stop();
            }
        }

        NetworkSync ns = GetComponent <NetworkSync>();

        if (ns)
        {
            ns.SyncAudioSource();
        }
    }
Example #19
0
    public void RegisterNetworkObject(int objectID, string networkType, GameObject networkObj)
    {
        if (networkObjects.ContainsKey(objectID))
        {
            throw new InvalidOperationException($"Object ID {objectID} already exists. GameObjects: {networkObjects[objectID].name}, {networkObj.name}");
        }
        RemoveIncorrectComponents(networkObj);
        // initialize
        NetworkSync sync = networkObj.GetComponent <NetworkSync>();

        if (sync == null)
        {
            throw new MissingComponentException($"NetworkSync component is required on Network Object {networkObj.name}");
        }
        sync.Initialize(objectID, networkType);
        // track created network objects
        networkObjects[objectID] = networkObj;
    }
Example #20
0
    public bool AddNetObject(int aNetworkId, NetworkSync aNetworkSync, GameObject gameObject)
    {
        if (netIdObjMap.ContainsKey(aNetworkId))
        {
            Debug.LogError("AddNetObject called with a key that already exists: " + aNetworkId);
            DestroyObject(gameObject);
            return(false);
        }

        NetIdMapData mapData = new NetIdMapData();

        mapData.gameObject  = gameObject;
        mapData.networkSync = aNetworkSync;
        //mapData.voiceChatPlayer = null;

        netIdObjMap[aNetworkId] = mapData;
        return(true);
    }
Example #21
0
    void RecorderPlay()
    {
        if (Microphone.IsRecording(""))
        {
            Microphone.End(null);
            SendAudioDataToServer();
        }
        if (GetComponent <AudioSource>().clip != null)
        {
            GetComponent <AudioSource>().Play();
        }

        NetworkSync ns = GetComponent <NetworkSync>();

        if (ns)
        {
            ns.SyncAudioSource();
        }
    }
    private void AddedEntities()
    {
        EntityArray entities = addedSyncEntities.entities;
        ComponentDataArray <NetworkSync> networkSyncs = addedSyncEntities.networkSyncComponents;

        for (int i = 0; i < entities.Length; i++)
        {
            NetworkSync      networkSync = networkSyncs[i];
            int              instanceId  = networkSync.instanceId;
            NetworkSyncState component   = new NetworkSyncState()
            {
                actorId   = networkManager.LocalPlayerID,
                networkId = networkManager.GetNetworkId(),
            };
            Entity entity = entities[i];
            PostUpdateCommands.AddComponent(entity, component);

            if (NetworkUtility.CanAssignAuthority(networkManager, networkSync.authority))
            {
                PostUpdateCommands.AddComponent(entity, new NetworktAuthority());
            }

            NetworkEntityData networkEntityData = new NetworkEntityData {
                InstanceId = networkSync.instanceId,

                NetworkSyncEntity = new NetworkSyncEntity {
                    ActorId   = component.actorId,
                    NetworkId = component.networkId,
                }
            };

            for (int j = 0; j < AddComponentDataOnEntityAddedMethods.Count; j++)
            {
                if (AddComponentDataOnEntityAddedMethods[j].Invoke(this, ref entity, out ComponentDataContainer componentData))
                {
                    networkEntityData.ComponentData.Add(componentData);
                }
            }

            ownNetworkSendMessageUtility.AddEntity(networkEntityData);
            AllNetworkSendMessageUtility.AddEntity(networkEntityData);
        }
    }
Example #23
0
    // A network sync wants to be assigned a network id
    public void ConnectNetworkSync(NetworkSync aNetworkSync)
    {
        // Id's requested from a network sync that this client hasn't instantiated, and the server hasn't created, need to the requested from the server
        // This handles the case where a NetworkSync is assigned to an object inside of a scene

        Debug.Log("ClientNetwork::RequestNetworkId - Requesting a network id for network sync " + aNetworkSync.GetInstanceID());

        // Let the server know about the new object
        NetOutgoingMessage sendMsg = client.CreateMessage();

        sendMsg.Write((int)MessageType.ConnectNetworkSync);
        sendMsg.Write(aNetworkSync.position.x);
        sendMsg.Write(aNetworkSync.position.y);
        sendMsg.Write(aNetworkSync.position.z);
        sendMsg.Write(aNetworkSync.rotation.x);
        sendMsg.Write(aNetworkSync.rotation.y);
        sendMsg.Write(aNetworkSync.rotation.z);
        sendMsg.Write(aNetworkSync.rotation.w);
        sendMsg.Write(aNetworkSync.gameObject.name);

        client.SendMessage(sendMsg, NetDeliveryMethod.ReliableOrdered);
    }
Example #24
0
    public void Play()
    {
        AudioSource audio = GetComponent <AudioSource>();

        if (audio != null)
        {
            audio.Play();
            NetworkSync ns = GetComponent <NetworkSync>();
            if (ns == null)
            {
                ns = gameObject.GetComponentInParent <NetworkSync>();
            }
            if (ns == null)
            {
                LogManager.LogWarning("NAObjectBase Play no NetworkSync found !");
            }
            if (ns)
            {
                ns.SyncAudioSource();
            }
        }
    }
    public void Stop()
    {
        AudioSource audio = GetComponent <AudioSource>();

        if (audio != null)
        {
            audio.Stop();
            NetworkSync ns = GetComponent <NetworkSync>();
            if (ns == null)
            {
                ns = gameObject.GetComponentInParent <NetworkSync>();
            }
            if (ns == null)
            {
                LogManager.LogError("NAObjectBase Stop no NetworkSync found !");
            }
            if (ns)
            {
                ns.SyncAudioSource();
            }
        }
    }
    void LooperPlay()
    {
        AudioSource audio = GetComponent <AudioSource>();

        if (audio != null)
        {
            audio.Play();

            NetworkSync ns = GetComponent <NetworkSync>();
            if (ns == null)
            {
                ns = gameObject.GetComponentInParent <NetworkSync>();
            }
            if (ns == null)
            {
                LogManager.LogError("Looper sync NetworkSync not found");
            }
            if (ns)
            {
                ns.SyncAudioSource();
            }
        }
    }
Example #27
0
    // Callback that happens
    void NetworkInitialized()
    {
        // Get the NetworkSync component, set up our function calls
        NetworkSync sync = gameObject.GetComponent(typeof(NetworkSync)) as NetworkSync;

        if (sync)
        {
            sync.getDataFunction = GetSyncData;
            sync.setDataFunction = SetSyncData;

            if (sync.owned)
            {
                GetComponent <Renderer>().material.color = Color.green;
            }
            else
            {
                GetComponent <Renderer>().material.color = Color.grey;
            }
        }
        else
        {
            Debug.LogWarning("Unable to get Sync component");
        }
    }
Example #28
0
 // Start is called before the first frame update
 void Start()
 {
     sync = GetComponent <NetworkSync>();
     Update();
 }
    private void ReceiveNetworkUpdate(byte[] data)
    {
        NetworkSyncDataContainer networkSyncDataContainer = messageSerializer.Deserialize(data);

        if (LogReceivedMessages && (networkSyncDataContainer.AddedNetworkSyncEntities.Any() ||
                                    networkSyncDataContainer.RemovedNetworkSyncEntities.Any() ||
                                    networkSyncDataContainer.NetworkSyncDataEntities.Any()))
        {
            Debug.Log("ReceiveNetworkUpdate: " + NetworkMessageUtility.ToString(networkSyncDataContainer));
        }


        // added Entities
        List <NetworkEntityData> addedNetworkSyncEntities = networkSyncDataContainer.AddedNetworkSyncEntities;

        for (int i = 0; i < addedNetworkSyncEntities.Count; i++)
        {
            if (addedNetworkSyncEntities[i].NetworkSyncEntity.ActorId == networkManager.LocalPlayerID)
            {
                continue;
            }

            Entity      entity      = reflectionUtility.GetEntityFactoryMethod(addedNetworkSyncEntities[i].InstanceId).Invoke(EntityManager);
            NetworkSync networkSync = EntityManager.GetComponentData <NetworkSync>(entity);
            if (NetworkUtility.CanAssignAuthority(networkManager, networkSync.authority))
            {
                PostUpdateCommands.AddComponent(entity, new NetworktAuthority());
            }

            PostUpdateCommands.AddComponent(entity, new NetworkSyncState {
                actorId   = addedNetworkSyncEntities[i].NetworkSyncEntity.ActorId,
                networkId = addedNetworkSyncEntities[i].NetworkSyncEntity.NetworkId,
            });

            var componentData = addedNetworkSyncEntities[i].ComponentData;
            for (int j = 0; j < componentData.Count; j++)
            {
                ComponentType componentType = reflectionUtility.GetComponentType(componentData[j].ComponentTypeId);
                AddComponentsMethods[componentType].Invoke(this, entity, componentData[j].MemberData);
            }

            if (addedNetworkSyncEntities[i].NetworkSyncEntity.ActorId != networkManager.LocalPlayerID)
            {
                NetworkSendSystem.AllNetworkSendMessageUtility.AddEntity(addedNetworkSyncEntities[i]);
            }
        }

        // removed Entities
        List <NetworkSyncEntity> removedNetworkSyncEntities = networkSyncDataContainer.RemovedNetworkSyncEntities;

        for (int i = 0; i < removedNetworkSyncEntities.Count; i++)
        {
            if (removedNetworkSyncEntities[i].ActorId == networkManager.LocalPlayerID)
            {
                continue;
            }
            NetworkSyncEntity networkSyncEntity = removedNetworkSyncEntities[i];
            int hash = NetworkUtility.GetNetworkEntityHash(networkSyncEntity.ActorId, networkSyncEntity.NetworkId);
            if (networkEntityMap.TryGetValue(hash, out Entity entity))
            {
                PostUpdateCommands.RemoveComponent <NetworkSyncState>(entity);
                PostUpdateCommands.DestroyEntity(entity);

                if (EntityManager.HasComponent <Transform>(entity))
                {
                    gameObjectsToDestroy.Add(EntityManager.GetComponentObject <Transform>(entity).gameObject);
                }
                for (int j = 0; j < RemoveComponentOnDestroyEntityMethods.Count; j++)
                {
                    RemoveComponentOnDestroyEntityMethods[j].Invoke(this, entity);
                }
            }

            if (removedNetworkSyncEntities[i].ActorId != networkManager.LocalPlayerID)
            {
                NetworkSendSystem.AllNetworkSendMessageUtility.RemoveEntity(removedNetworkSyncEntities[i]);
            }
        }

        // update components
        List <NetworkSyncDataEntityContainer> networkSyncDataEntities = networkSyncDataContainer.NetworkSyncDataEntities;

        for (int i = 0; i < networkSyncDataEntities.Count; i++)
        {
            NetworkSyncEntity networkSyncEntity = networkSyncDataEntities[i].NetworkSyncEntity;
            if (networkSyncEntity.ActorId == networkManager.LocalPlayerID)
            {
                continue;
            }

            int hash = NetworkUtility.GetNetworkEntityHash(networkSyncEntity.ActorId, networkSyncEntity.NetworkId);
            if (!networkEntityMap.TryGetValue(hash, out Entity entity))
            {
                continue;
            }

            List <ComponentDataContainer> addedComponents = networkSyncDataEntities[i].AddedComponents;
            List <int> removedComponents = networkSyncDataEntities[i].RemovedComponents;
            List <ComponentDataContainer> componentData = networkSyncDataEntities[i].ComponentData;

            for (int j = 0; j < addedComponents.Count; j++)
            {
                ComponentType componentType = reflectionUtility.GetComponentType(addedComponents[j].ComponentTypeId);
                AddComponentsMethods[componentType].Invoke(this, entity, addedComponents[j].MemberData);
            }

            for (int j = 0; j < componentData.Count; j++)
            {
                ComponentType componentType = reflectionUtility.GetComponentType(componentData[j].ComponentTypeId);
                SetComponentsMethods[componentType].Invoke(this, entity, componentData[j].MemberData);
            }

            for (int j = 0; j < removedComponents.Count; j++)
            {
                ComponentType componentType = reflectionUtility.GetComponentType(removedComponents[j]);
                RemoveComponentsMethods[componentType].Invoke(this, entity);
            }


            if (networkSyncEntity.ActorId == networkManager.LocalPlayerID)
            {
                continue;
            }

            NetworkSendSystem.AllNetworkSendMessageUtility.AddComponents(entity, networkSyncEntity.ActorId, networkSyncEntity.NetworkId, addedComponents);
            NetworkSendSystem.AllNetworkSendMessageUtility.RemoveComponents(entity, networkSyncEntity.ActorId, networkSyncEntity.NetworkId, removedComponents);
            NetworkSendSystem.AllNetworkSendMessageUtility.SetComponentData(entity, networkSyncEntity.ActorId, networkSyncEntity.NetworkId, componentData);
        }
    }
Example #30
0
    public void Process()
    {
        if (downloading)
        {
            AssetBundle bundle = NADownloader.GetAssetBundle(download_id);
            if (bundle != null)             //downloaded
            {
                downloading = false;
                GameObject goChild             = null;
                bool       bInstantiateObjects = true;
                if (bInstantiateObjects)
                {
                    Debug.Log("instantiate object " + name);
                    Object[] objs = bundle.LoadAllAssets();
                    Debug.Log("Asset Bundle Objects count = " + objs.Length);
                    string[] strAssets = bundle.GetAllAssetNames();

                    /*
                     * foreach (string s in strAssets)
                     * {
                     *      Debug.Log ("Asset = " + s);
                     * }
                     */
                    /*
                     * foreach (Object o in objs)
                     * {
                     *      Debug.Log ("Object " + o.name + " type:" + o.GetType());
                     * }
                     */
                    if (bundle.mainAsset == null)                     //no main Asset in the bundle
                    {
                        Debug.Log("no mainAsset in bundle, manually instantiating objects");
                        foreach (Object o in objs)
                        {
                            if (o != null)
                            {
                                goChild = GameObject.Instantiate(o) as GameObject;
                                if (goChild != null)
                                {
                                    goChild.name                       = o.name;
                                    goChild.transform.parent           = go.transform;
                                    goChild.transform.localPosition    = Vector3.zero;
                                    goChild.transform.localEulerAngles = Vector3.zero;
                                    //goChild.transform.localScale      = Vector3.one;
                                }
                            }
                        }
                    }
                    else
                    {
                        Debug.Log("instantiating mainAsset in bundle");
                        goChild                            = GameObject.Instantiate(bundle.mainAsset) as GameObject;
                        goChild.name                       = bundle.mainAsset.name + id;
                        goChild.transform.parent           = go.transform;
                        goChild.transform.localPosition    = Vector3.zero;
                        goChild.transform.localEulerAngles = Vector3.zero;
                        //goChild.transform.localScale = Vector3.one;
                    }
                    //NA.PatchMaterials(go); //crashes on 5.3.1
                    //if (!name.Contains("elevation"))
                    //{
                    NA.PatchAllMaterials(goChild);                     //go
                    //}

                    NAObjectLabel lbl = go.GetComponentInChildren <NAObjectLabel>();
                    if (lbl)
                    {
                        /*Renderer lblr = lbl.gameObject.GetComponent<Renderer>();
                         * if (lblr != null)
                         * {
                         *      lblr.enabled = false;
                         * }
                         */
                        //fix du collider
                        Collider col = lbl.gameObject.GetComponent <Collider>();
                        if (col != null)
                        {
                            col.isTrigger = true;
                        }
                    }

                    Light[]         lights      = go.GetComponentsInChildren <Light>();
                    Transform[]     gameobjects = go.GetComponentsInChildren <Transform>();
                    AudioListener[] listeners   = go.GetComponentsInChildren <AudioListener>();

                    //exceptions

                    /*if (name.Contains("maki") || name.Contains("SYN"))
                     * {
                     *      //unactivate lights
                     *      foreach (Light l in lights)
                     *      {
                     *              l.enabled = false;
                     *
                     *      }
                     *
                     *
                     * }
                     */


                    //we have to scale after instantiation
                    go.transform.localScale = scale;
                    bundle.Unload(false);
                    go.AddComponent <NAViewerOptim>();

                    sources = go.GetComponentsInChildren <AudioSource>();
                    //audio sources have to be augmented with specific NA behaviour
                    foreach (AudioSource s in sources)
                    {
                        //NA.DecorateAudioSource(s);
                        s.spatialBlend = 1f;
                        //s.rolloffMode = AudioRolloffMode.Linear;

                        if (s.name == "LightBeam")
                        {
                            s.rolloffMode = AudioRolloffMode.Custom;
                            s.maxDistance = 100f;
                        }
                    }

                    foreach (AudioListener al in listeners)
                    {
                        al.enabled = false;
                    }
                    LogManager.LogWarning(name + " - objects:" + gameobjects.Length + " sources:" + sources.Length + " lights:" + lights.Length);
                    //ESPACES RESONANTS

                    /*
                     * NAReverbResonator[] resonators = NAReverbResonator.FindObjectsOfType(typeof(NAReverbResonator)) as NAReverbResonator[];
                     *
                     * Debug.Log ("NAReverbResonator count = " + resonators.Length);
                     * foreach (NAReverbResonator r in resonators)
                     * {
                     *      NAReverbEffector eff = r.gameObject.GetComponent<NAReverbEffector>();
                     *      if (eff == null)
                     *              r.gameObject.AddComponent<NAReverbEffector>();
                     *
                     *      AudioReverbFilter arf = r.gameObject.GetComponent<AudioReverbFilter>();
                     *      if (arf == null)
                     * r.gameObject.AddComponent<AudioReverbFilter>();
                     *
                     * }
                     */


                    //jonathan : removed on 1/9/2016


                    NetworkSync nSync = go.GetComponent <NetworkSync>();

                    List <GameObject> listSync = new List <GameObject>();

                    //Oct 2016 : special cases
                    NoiseBall[] nballs = go.GetComponentsInChildren <NoiseBall>();
                    foreach (NoiseBall nb in nballs)
                    {
                        listSync.Add(nb.gameObject);
                    }

                    //Oct 2016 : get the objects to be custom synced and add to the list
                    NASync[] nasyncs = go.GetComponentsInChildren <NASync>();
                    foreach (NASync nasync in nasyncs)
                    {
                        listSync.Add(nasync.gameObject);
                    }

                    if (NA.syncMode == SyncMode.RigibodiesAndAudioSources)
                    {
                        /*Rigidbody[] rbs = go.GetComponentsInChildren<Rigidbody>();
                         * foreach (Rigidbody rb in rbs)
                         * {
                         *      listSync.Add(rb.gameObject);
                         * }
                         * AudioSource[] audios = go.GetComponentsInChildren<AudioSource>();
                         * foreach (AudioSource audio in audios)
                         * {
                         *      listSync.Add(audio.gameObject);
                         * }
                         */

                        Collider[] colliders = go.GetComponentsInChildren <Collider>();
                        foreach (Collider collider in colliders)
                        {
                            listSync.Add(collider.gameObject);
                        }
                    }

                    if (NA.isServer())
                    {
                        foreach (GameObject o in listSync)
                        {
                            string        path = NA.GetGameObjectPath(o.transform);
                            NetworkViewID id   = Network.AllocateViewID();
                            //LogManager.Log("PrepareAsServer " + path + " id=" + id);
                            go.GetComponent <NetworkView>().RPC("AttachNetworkView", RPCMode.AllBuffered, path, id);
                        }
                    }
                    else if (NA.isClient())
                    {
                        nSync.AttachNetworkViews();
                    }



                    /*
                     *
                     * nSync.Prepare(); //client and server (for now, just stops all AudioSources)
                     * if (Network.isServer)
                     * {
                     *      if (goChild != null)
                     *      {
                     *              PrepareAsServer(goChild, goChild.name);
                     *      }
                     * }
                     * else
                     * {
                     *      nSync.AttachNetworkViews();
                     * }
                     *
                     */
                }
            }
        }
    }
Example #31
0
 // Use this for initialization
 void Start()
 {
     velocity = Vector3.zero;
     if (playerPV.isMine) {
         respawnText = GameObject.Find("Canvas/Respawn").GetComponent<Text>();
         cameraTransform = Camera.main.transform;
         knifeFillImage = GameObject.FindGameObjectWithTag ("Fill").GetComponent<Image> ();
         knifeFillImage.color = new Color (1, 0, 0, 1);
         knifeFillImage.fillAmount = 0;
         canThrow = false;
         knifeTimer = 0;
         GetComponent<MeshRenderer>().enabled = true;
         transform.GetChild(1).GetComponent<MeshRenderer>().enabled = true;
     }
     ns = GetComponent<NetworkSync> ();
 }