private void OnNetworkManagerEvent(object o, EventArgs args) { try { State new_state = nm_manager.State; if (new_state != current_state && (new_state == State.Connected || new_state == State.Disconnected)) { current_state = new_state; NetworkStateChangedHandler handler = StateChanged; if (handler != null) { NetworkStateChangedArgs state_changed_args = new NetworkStateChangedArgs(); state_changed_args.Connected = Connected; handler(this, state_changed_args); } Device active_device = nm_manager.ActiveDevice; if (Connected && active_device != null) { Console.WriteLine("Network Connection Established", String.Format("{0} ({1})", active_device.Name, active_device.IP4Address)); } else if (Connected) { Console.WriteLine("Network Connection Established", "Active Device Unknown"); } else { Console.WriteLine("Network Connection Unavailable", "Disconnected"); } } } catch (Exception) { } }
private void OnStateChanged() { NetworkStateChangedHandler handler = StateChanged; if (handler != null) { NetworkStateChangedArgs state_changed_args = new NetworkStateChangedArgs(); state_changed_args.Connected = Connected; handler(this, state_changed_args); } if (Connected) { Log.Debug("Network Connection Established", "Connected"); } else { Log.Debug("Network Connection Unavailable", "Disconnected"); } }