public override void OnEnter() { base.OnEnter(); this.duration = this.baseDuration / this.attackSpeedStat; this.earlyExitTime = this.baseEarlyExitTime / this.attackSpeedStat; this.hasFired = false; this.animator = base.GetModelAnimator(); base.StartAimMode(0.5f + this.duration, false); base.characterBody.outOfCombatStopwatch = 0f; this.animator.SetBool("attacking", true); HitBoxGroup hitBoxGroup = null; Transform modelTransform = base.GetModelTransform(); if (modelTransform) { hitBoxGroup = Array.Find <HitBoxGroup>(modelTransform.GetComponents <HitBoxGroup>(), (HitBoxGroup element) => element.groupName == this.hitboxName); } this.PlayAttackAnimation(); this.attack = new OverlapAttack(); this.attack.damageType = this.damageType; this.attack.attacker = base.gameObject; this.attack.inflictor = base.gameObject; this.attack.teamIndex = base.GetTeam(); this.attack.damage = this.damageCoefficient * this.damageStat; this.attack.procCoefficient = this.procCoefficient; this.attack.hitEffectPrefab = this.hitEffectPrefab; this.attack.forceVector = this.bonusForce; this.attack.pushAwayForce = this.pushForce; this.attack.hitBoxGroup = hitBoxGroup; this.attack.isCrit = base.RollCrit(); this.attack.impactSound = this.impactSound; }
public override void OnEnter() { base.OnEnter(); base.characterBody.SetAimTimer(2f); this.hitEffectPrefab = Modules.Assets.punchImpactEffect; this.impactSound = Modules.Assets.drillRushHitSoundEvent.index; this.duration = this.baseDuration / this.attackSpeedStat; this.earlyExitTime = this.baseEarlyExitTime / this.attackSpeedStat; this.hasFired = false; this.animator = base.GetModelAnimator(); HitBoxGroup hitBoxGroup = null; Transform modelTransform = base.GetModelTransform(); if (modelTransform) { hitBoxGroup = Array.Find <HitBoxGroup>(modelTransform.GetComponents <HitBoxGroup>(), (HitBoxGroup element) => element.groupName == this.hitboxName); } var childLocator = this.GetModelChildLocator(); this.pullOrigin = childLocator.FindChild(this.hitboxName); this.pullStrengthCurve = AnimationCurve.EaseInOut(0.1f, 0f, 1f, 1f); this.PlayAttackAnimation(); this.attack = CreateAttack(hitBoxGroup); }
// Token: 0x060026F8 RID: 9976 RVA: 0x000A9B12 File Offset: 0x000A7D12 public static void EmitSoundServer(NetworkSoundEventIndex networkSoundEventIndex, NetworkIdentity networkIdentity) { EntitySoundManager.sharedMessage.networkIdentity = networkIdentity; EntitySoundManager.sharedMessage.networkSoundEventIndex = networkSoundEventIndex; NetworkServer.SendByChannelToAll(EntitySoundManager.messageType, EntitySoundManager.sharedMessage, EntitySoundManager.channel.intVal); EntitySoundManager.sharedMessage.Clear(); }
// Token: 0x06000566 RID: 1382 RVA: 0x00015F1A File Offset: 0x0001411A public static void SimpleSoundEffect(NetworkSoundEventIndex soundEventIndex, Vector3 position, bool transmit) { EffectManager.SpawnEffect(null, new EffectData { origin = position, networkSoundEventIndex = soundEventIndex }, transmit); }
// Token: 0x06002716 RID: 10006 RVA: 0x000A9FCF File Offset: 0x000A81CF public static uint GetAkIdFromNetworkSoundEventIndex(NetworkSoundEventIndex eventIndex) { if (eventIndex == NetworkSoundEventIndex.Invalid) { return(0U); } return(NetworkSoundEventCatalog.entries[(int)eventIndex].akId); }
// Token: 0x0600271A RID: 10010 RVA: 0x000AA00E File Offset: 0x000A820E public static string GetEventNameFromNetworkIndex(NetworkSoundEventIndex networkSoundEventIndex) { NetworkSoundEventDef safe = HGArrayUtilities.GetSafe <NetworkSoundEventDef>(NetworkSoundEventCatalog.entries, (int)networkSoundEventIndex); if (safe == null) { return(null); } return(safe.eventName); }
// Token: 0x060026F7 RID: 9975 RVA: 0x000A9ACC File Offset: 0x000A7CCC public static void EmitSoundServer(NetworkSoundEventIndex networkSoundEventIndex, GameObject gameObject) { NetworkIdentity component = gameObject.GetComponent <NetworkIdentity>(); if (!component) { Debug.LogWarningFormat("Cannot emit sound \"{0}\" on object \"{1}\": Object has no NetworkIdentity.", new object[] { NetworkSoundEventCatalog.GetAkIdFromNetworkSoundEventIndex(networkSoundEventIndex), gameObject }); return; } EntitySoundManager.EmitSoundServer(networkSoundEventIndex, component); }
// Token: 0x060026F6 RID: 9974 RVA: 0x000A9A84 File Offset: 0x000A7C84 public static void EmitSoundServer(AkEventIdArg akEventId, GameObject gameObject) { NetworkSoundEventIndex networkSoundEventIndex = NetworkSoundEventCatalog.FindNetworkSoundEventIndex(akEventId); if (networkSoundEventIndex == NetworkSoundEventIndex.Invalid) { Debug.LogWarningFormat("Cannot emit sound \"{0}\" on object \"{1}\": Event is not registered in NetworkSoundEventCatalog.", new object[] { akEventId.id, gameObject }); return; } EntitySoundManager.EmitSoundServer(networkSoundEventIndex, gameObject); }
public override void OnEnter() { base.OnEnter(); this.spiralEnergy = base.GetComponent <SpiralEnergyComponent>(); this.muzzleString = swingIndex % 2 == 0 ? "LeftDrillMuzzle" : "RightDrillMuzzle"; this.hitEffectPrefab = Modules.Assets.punchImpactEffect; this.impactSound = Modules.Assets.drillRushHitSoundEvent.index; this.duration = this.baseDuration / this.attackSpeedStat; this.earlyExitTime = this.baseEarlyExitTime / this.attackSpeedStat; this.hasFired = false; this.animator = base.GetModelAnimator(); base.StartAimMode(0.5f + this.duration, false); HitBoxGroup hitBoxGroup = null; Transform modelTransform = base.GetModelTransform(); if (modelTransform) { hitBoxGroup = Array.Find <HitBoxGroup>(modelTransform.GetComponents <HitBoxGroup>(), (HitBoxGroup element) => element.groupName == this.hitboxName); } this.PlayAttackAnimation(); this.attack = new OverlapAttack(); this.attack.damageType = this.damageType; this.attack.attacker = base.gameObject; this.attack.inflictor = base.gameObject; this.attack.teamIndex = base.GetTeam(); this.attack.damage = damageCoefficient * this.damageStat; this.attack.procCoefficient = procCoefficient; this.attack.hitEffectPrefab = this.hitEffectPrefab; this.attack.forceVector = this.bonusForce; this.attack.pushAwayForce = this.pushForce; this.attack.hitBoxGroup = hitBoxGroup; this.attack.isCrit = base.RollCrit(); this.attack.impactSound = this.impactSound; }
public override void OnEnter() { base.OnEnter(); if (NetworkServer.active) { var spiralEnergyComponent = base.characterBody.GetComponent <SpiralEnergyComponent>(); if (spiralEnergyComponent) { spiralEnergyComponent.NetworkEnergy -= energyCost; } } this.baseDuration = 3.0f; this.attackStartTime = 0.33f; this.attackEndTime = 0.75f; this.baseEarlyExitTime = 0.25f; this.hitStopDuration = 0.115f; this.hitEffectPrefab = Modules.Assets.punchImpactEffect; this.impactSound = Modules.Assets.drillRushHitSoundEvent.index; this.duration = this.baseDuration / this.attackSpeedStat; this.earlyExitTime = this.baseEarlyExitTime / this.attackSpeedStat; this.hasFired = false; this.animator = base.GetModelAnimator(); HitBoxGroup hitBoxGroup = null; Transform modelTransform = base.GetModelTransform(); if (modelTransform) { hitBoxGroup = Array.Find <HitBoxGroup>(modelTransform.GetComponents <HitBoxGroup>(), (HitBoxGroup element) => element.groupName == this.hitboxName); } this.PlayAttackAnimation(); this.attack = CreateAttack(hitBoxGroup); }
public override void OnEnter() { base.OnEnter(); damageWindows = new List <Tuple <float, float> >(); damageWindows.Add(new Tuple <float, float>(0.25f, 0.30f)); damageWindows.Add(new Tuple <float, float>(0.37f, 0.42f)); damageWindows.Add(new Tuple <float, float>(0.49f, 0.80f)); this.baseDuration = 4.0f; this.hitStopDuration = 0.115f; base.characterBody.SetAimTimer(2f); this.hitEffectPrefab = Modules.Assets.punchImpactEffect; this.impactSound = Modules.Assets.drillRushHitSoundEvent.index; this.duration = this.baseDuration / this.attackSpeedStat; this.hasFired = false; this.animator = base.GetModelAnimator(); HitBoxGroup hitBoxGroup = null; Transform modelTransform = base.GetModelTransform(); if (modelTransform) { hitBoxGroup = Array.Find <HitBoxGroup>(modelTransform.GetComponents <HitBoxGroup>(), (HitBoxGroup element) => element.groupName == this.hitboxName); } var childLocator = this.GetModelChildLocator(); this.pullOrigin = childLocator.FindChild(this.hitboxName); this.pullRadius = 20f; this.pullStrengthCurve = AnimationCurve.EaseInOut(0.1f, 0f, 1f, 1f); this.pullForce = 80f; this.PlayAttackAnimation(); this.attack = CreateAttack(hitBoxGroup); }
// Token: 0x06002717 RID: 10007 RVA: 0x0000D703 File Offset: 0x0000B903 public static void WriteNetworkSoundEventIndex(this NetworkWriter writer, NetworkSoundEventIndex networkSoundEventIndex) { writer.WritePackedUInt32((uint)(networkSoundEventIndex + 1)); }
// Token: 0x06002726 RID: 10022 RVA: 0x000AA198 File Offset: 0x000A8398 public static void EmitSoundServer(NetworkSoundEventIndex networkSoundEventIndex, Vector3 position) { PointSoundManager.sharedMessage.soundEventIndex = networkSoundEventIndex; PointSoundManager.sharedMessage.position = position; NetworkServer.SendByChannelToAll(72, PointSoundManager.sharedMessage, PointSoundManager.channel.intVal); }