Example #1
0
        /// <summary>
        /// Sets up internal network client.
        /// </summary>
        public void Start(int port = 0)
        {
            _peerConfig      = NetworkSettings.GetNetPeerConfig(this);
            _peerConfig.Port = port > 0 ? port : _peerConfig.Port;

            _netClient = new NetClient(_peerConfig);
            _peer      = _netClient;

            _netClient.Start();

            IsRunning = true;
        }
Example #2
0
        /// <summary>
        /// Starts the server.
        /// </summary>
        /// <param name="port">The port number to host on.</param>
        public void Start(int port = 0)
        {
            _peerConfig      = NetworkSettings.GetNetPeerConfig(this);
            _peerConfig.Port = port > 0 ? port : _peerConfig.Port;

            if (_authenticationRequired)
            {
                _peerConfig.EnableMessageType(NetIncomingMessageType.ConnectionApproval);
            }

            Port    = port;
            Address = _peerConfig.BroadcastAddress.ToString();

            _netServer = new NetServer(_peerConfig);
            _peer      = _netServer;

            SteamGameServer.LogOnAnonymous();

            Logger.Trace($"NetworkServer starting at {Address}:{Port}");

            try
            {
                _netServer.Start();

                IsRunning = true;

                Logger.Trace("NetworkServer started.");

                IsRunning = true;
            }
            catch (SocketException e)
            {
                Logger.Warn("NetworkServer threw an exception while starting.");
                Logger.Warn(e.Message);
            }
        }