public override void OnStartServer() { base.OnStartServer(); // trigger event denoting server started NetworkServerStartEvent.Trigger(); /*// get zombie network spawnable prefab * GameObject zombieSpawnPrefab = spawnPrefabs.Find(prefab => prefab.name == "Zombie"); * // instanitate zombie into world * GameObject spawnedZombie = Instantiate(zombieSpawnPrefab, new Vector3(10f, 0f, 10f), Quaternion.identity); * // spawn the created zombie on the network * NetworkServer.Spawn(spawnedZombie);*/ //GameManager.Instance.SpawnEnemy(new Vector3(10f, 0f, 10f), Quaternion.identity); }
public void OnMMEvent(NetworkServerStartEvent eventType) { // destroys this object if it is not connected to a network session DestroyIfNotConnectedToNetwork(); }