private void Start() { context = NetworkScene.Register(this); networkSceneRoot = context.scene.transform; }
} = new NetworkId(0); // for this sample we just set the Id as 1. This is not safe for general use. Assign the Id dynamically. void Start() { context = NetworkScene.Register(this); }
// Start is called before the first frame update void Start() { context = NetworkScene.Register(this); avatar = GetComponent <Avatar>(); }
// Start is called before the first frame update void Start() { NetworkScene.SetObjectIdByName(this); context = NetworkScene.Register(this); }
private void Start() { conext = NetworkScene.Register(this); }
// Start is called before the first frame update void Start() { context = NetworkScene.Register(this); sendButton.onClick.AddListener(SendMessage); }