Example #1
0
        protected override void OnInstanceCreated()
        {
            // base.OnInstanceCreated();

            NetworkManager = Mirror.NetworkManager.singleton as EventNetworkManager;
            ClientLobby    = ClientLobby.Instance;

            NetworkResources.LoadAndRegister(new ClientSessionLoader());
            AlwaysExist = true;
        }
Example #2
0
 private void WriteNetwork(HttpResponseBase response)
 {
     if (!NetworkResources.Any())
     {
         return;
     }
     response.Output.WriteLine();
     response.Output.WriteLine("NETWORK:");
     foreach (var networkResource in NetworkResources)
     {
         response.Output.WriteLine(networkResource);
     }
 }
Example #3
0
 private static void LoadClientResources()
 {
     NetworkResources.LoadAndRegister(new WeaponResourceLoader(
                                          TeamWeapons(TeamType.Chaos).Concat(TeamWeapons(TeamType.Rondo)).ToArray(), _prefabsPath));
 }