static int getNetState(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); NetworkReach obj = (NetworkReach)LuaScriptMgr.GetNetObjectSelf(L, 1, "NetworkReach"); int o = obj.getNetState(); LuaScriptMgr.Push(L, o); return(1); }
static int _CreateNetworkReach(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { NetworkReach obj = new NetworkReach(); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: NetworkReach.New"); } return(0); }