private static void StoreHandlers() { NetworkMessageHandler.Store(NetworkCommand.NC_MISC_SEED_ACK, MiscHandlers.NC_MISC_SEED_ACK); NetworkMessageHandler.Store(NetworkCommand.NC_MISC_S2SCONNECTION_RDY, MiscHandlers.NC_MISC_S2SCONNECTION_RDY); NetworkMessageHandler.Store(NetworkCommand.NC_MISC_S2SCONNECTION_ACK, MiscHandlers.NC_MISC_S2SCONNECTION_ACK); NetworkMessageHandler.Store(NetworkCommand.NC_MISC_GAMETIME_REQ, MiscHandlers.NC_MISC_GAMETIME_REQ); }
private static void StoreHandlers() { NetworkMessageHandler.Store(NetworkCommand.NC_MISC_SEED_ACK, MiscHandlers.NC_MISC_SEED_ACK); NetworkMessageHandler.Store(NetworkCommand.NC_MISC_S2SCONNECTION_RDY, MiscHandlers.NC_MISC_S2SCONNECTION_RDY); NetworkMessageHandler.Store(NetworkCommand.NC_MISC_S2SCONNECTION_REQ, MiscHandlers.NC_MISC_S2SCONNECTION_REQ); NetworkMessageHandler.Store(NetworkCommand.NC_USER_CLIENT_VERSION_CHECK_REQ, UserHandlers.NC_USER_CLIENT_VERSION_CHECK_REQ); NetworkMessageHandler.Store(NetworkCommand.NC_USER_US_LOGIN_REQ, UserHandlers.NC_USER_US_LOGIN_REQ); NetworkMessageHandler.Store(NetworkCommand.NC_USER_XTRAP_REQ, UserHandlers.NC_USER_XTRAP_REQ); NetworkMessageHandler.Store(NetworkCommand.NC_USER_WORLD_STATUS_REQ, UserHandlers.NC_USER_WORLD_STATUS_REQ); NetworkMessageHandler.Store(NetworkCommand.NC_USER_WORLDSELECT_REQ, UserHandlers.NC_USER_WORLDSELECT_REQ); NetworkMessageHandler.Store(NetworkCommand.NC_USER_NORMALLOGOUT_CMD, UserHandlers.NC_USER_NORMALLOGOUT_CMD); NetworkMessageHandler.Store(NetworkCommand.NC_USER_LOGIN_WITH_OTP_REQ, UserHandlers.NC_USER_LOGIN_WITH_OTP_REQ); NetworkMessageHandler.Store(NetworkCommand.NC_USER_WILLLOGIN_ACK, UserHandlers.NC_USER_WILLLOGIN_ACK); }