Example #1
0
 private static void StoreHandlers()
 {
     NetworkMessageHandler.Store(NetworkCommand.NC_MISC_SEED_ACK, MiscHandlers.NC_MISC_SEED_ACK);
     NetworkMessageHandler.Store(NetworkCommand.NC_MISC_S2SCONNECTION_RDY, MiscHandlers.NC_MISC_S2SCONNECTION_RDY);
     NetworkMessageHandler.Store(NetworkCommand.NC_MISC_S2SCONNECTION_ACK, MiscHandlers.NC_MISC_S2SCONNECTION_ACK);
     NetworkMessageHandler.Store(NetworkCommand.NC_MISC_GAMETIME_REQ, MiscHandlers.NC_MISC_GAMETIME_REQ);
 }
Example #2
0
        private static void StoreHandlers()
        {
            NetworkMessageHandler.Store(NetworkCommand.NC_MISC_SEED_ACK, MiscHandlers.NC_MISC_SEED_ACK);
            NetworkMessageHandler.Store(NetworkCommand.NC_MISC_S2SCONNECTION_RDY, MiscHandlers.NC_MISC_S2SCONNECTION_RDY);
            NetworkMessageHandler.Store(NetworkCommand.NC_MISC_S2SCONNECTION_REQ, MiscHandlers.NC_MISC_S2SCONNECTION_REQ);

            NetworkMessageHandler.Store(NetworkCommand.NC_USER_CLIENT_VERSION_CHECK_REQ, UserHandlers.NC_USER_CLIENT_VERSION_CHECK_REQ);
            NetworkMessageHandler.Store(NetworkCommand.NC_USER_US_LOGIN_REQ, UserHandlers.NC_USER_US_LOGIN_REQ);
            NetworkMessageHandler.Store(NetworkCommand.NC_USER_XTRAP_REQ, UserHandlers.NC_USER_XTRAP_REQ);
            NetworkMessageHandler.Store(NetworkCommand.NC_USER_WORLD_STATUS_REQ, UserHandlers.NC_USER_WORLD_STATUS_REQ);
            NetworkMessageHandler.Store(NetworkCommand.NC_USER_WORLDSELECT_REQ, UserHandlers.NC_USER_WORLDSELECT_REQ);
            NetworkMessageHandler.Store(NetworkCommand.NC_USER_NORMALLOGOUT_CMD, UserHandlers.NC_USER_NORMALLOGOUT_CMD);
            NetworkMessageHandler.Store(NetworkCommand.NC_USER_LOGIN_WITH_OTP_REQ, UserHandlers.NC_USER_LOGIN_WITH_OTP_REQ);
            NetworkMessageHandler.Store(NetworkCommand.NC_USER_WILLLOGIN_ACK, UserHandlers.NC_USER_WILLLOGIN_ACK);
        }