/// <summary> /// Adds the specified message. /// </summary> /// <param name="message">The message.</param> /// <param name="inventoryItem">The inventory item.</param> /// <param name="slotType">Type of the slot.</param> public static void Add(NetworkMessage message, IItemSpawn inventoryItem, SlotType slotType) { if (inventoryItem != null) { message.AddPacketType(GamePacketType.InventoryItem); message.AddSlotType(slotType); message.AddItemSpawn(inventoryItem); } else { message.AddPacketType(GamePacketType.InventoryItemEmpty); message.AddSlotType(slotType); } }