public override void ExtraSetup() { networkManagerHud = CreateMonoBehaviour <NetworkManagerHud>(); networkManagerHud.NetworkManager = manager; networkManagerHud.OfflineGO = CreateGameObject(); networkManagerHud.OnlineGO = CreateGameObject(); //Initial state in the prefab networkManagerHud.OfflineGO.SetActive(true); networkManagerHud.OnlineGO.SetActive(false); }
public override void ExtraSetup() { gameObject = new GameObject("NetworkManagerHud", typeof(NetworkManagerHud)); networkManagerHud = gameObject.GetComponent <NetworkManagerHud>(); networkManagerHud.NetworkManager = manager; networkManagerHud.OfflineGO = new GameObject(); networkManagerHud.OnlineGO = new GameObject(); //Initial state in the prefab networkManagerHud.OfflineGO.SetActive(true); networkManagerHud.OnlineGO.SetActive(false); }