//====================================================== // Game Initialization //====================================================== void OnServerInitialized() { // Debug.Log("Server initialized"); // Debug.Log("Expected player count : " + _numberOfPlayers); // Notify any delegates that we are connected to the game SetClientPlayerNumber(_numberOfPlayers); if (!_isDedicateServer) { // Here we add host as a new player allLobbyPlayers.Add(Network.player); } // Send the number of players for this session and add it but RPC buffer _networkInterface.CallSetClientPlayerNumber(_numberOfPlayers); if (!_isDedicateServer && _numberOfPlayers == 1) { StartSession(); } }