public string ToString() { if (PlayerID != null) { if (BackingController != null) { return(StandardIdentifier()); } else // can't use netid yet { // try to recover GameObject NPCHost; // The following section is disgusting, // but I can't tell why this is happening. // I only pull the value after // the local player controller is spawned // (in NetworkedPlayerController.OnStartServer) // so there's no reason why the gameobject // should be null/unready. // // It looks (to me) like Unity's networking tries to // instantiate this object with new rather than // with AddComponent, so it becomes "headless". // This is all undocumented behaviour, // so I'm just going to try and avoid dealing with it. try { NPCHost = gameObject; } catch (NullReferenceException nre) { Debug.LogWarning(NoGameObjectWarning); NPCHost = NetworkServer.FindLocalObject(PlayerID); if (NPCHost == null) { return(BackupIndentifier()); } } NetworkedPlayerController NPC = NPCHost .GetComponent <NetworkedPlayerController>(); MyContract.RequireFieldNotNull( NPC, "NetworkedPlayerController attached to the " + "local object corresponding to NetworkInstanceId " + PlayerID.ToString() ); BackingController = NPC; return(StandardIdentifier()); } } else { return("Null" + PrintInitStatus()); } }
string MakeUniqueIdentity() { //Player + NetIDで名前を付ける string uniqueName = "Player " + playerNetID.ToString(); return(uniqueName); }
public void RegisterPlayer(NetworkInstanceId netId, string ruyiProfileId, string ruyiProfileName) { Debug.Log("Register Player: " + netId.ToString() + " | Host: " + isServer); // TODO: Get Profile Name var savePath = string.IsNullOrEmpty(ruyiProfileName) ? SAVEGAME_LOCATION : Path.Combine(ruyiProfileName, SAVEGAME_LOCATION); SaveGame saveGame; try { saveGame = mSaveLoad.Load <SaveGame>(RuyiNet.GetActivePersistentDataPath(), savePath); } catch (FileNotFoundException) { saveGame = new SaveGame(); } PlayerStateData playerState = new PlayerStateData { NetId = netId, ProfileId = ruyiProfileId, ProfileName = string.IsNullOrEmpty(ruyiProfileName) ? "Player " + netId : ruyiProfileName, Score = 0, CurrentStrength = saveGame.Strength, MaxStrength = saveGame.Strength }; if (mPlayerState != null) { mPlayerState.Add(playerState); } RpcUpdatePlayerColors(); }
string MakeUniqueIdentity() { //Player + NetIDで名前設定 string UniqueName = "Player" + playerNetID.ToString(); Debug.Log("生成した名前:" + UniqueName); return(UniqueName); }
public void DealDamageToEnemy(GameObject otherObject) { GameObject player = NetworkServer.FindLocalObject(ownerId); damageRate = player.GetComponent <PlayerStats>().Damage; DevLog.Log("Bullet", "Player with id <" + ownerId.ToString() + "> dealt damage to enemy with " + damageRate); otherObject.GetComponent <Health>().EnemyTakeDamage(damageRate, ownerId); }
public override void OnStartClient() { base.OnStartClient(); infoObject = ClientScene.FindLocalObject(playerID); gameObject.name = "Player (" + playerID.ToString() + ")"; GlobalInfo.current.SetupTargetCamera(gameObject); }
// Use this for initialization void Start() { NetworkInstanceId gamePlayerNetID = gameObject.GetComponent <NetworkIdentity>().netId; Debug.Log("ID player : " + gamePlayerNetID); if (isServer) { if (!isLocalPlayer) { Debug.Log("Attempt Player Classic Online init..."); LoadClassicOnlinePlayer(); Debug.Log("New Player Online !"); } else { Debug.Log("Attempt Player VR Local Host init..."); LoadVRLocalPlayer(); Debug.Log("You are now Online !"); } } else { if (!isLocalPlayer) { int i = 0; foreach (GameObject go in GameObject.FindGameObjectsWithTag("Player")) { if (int.Parse(gamePlayerNetID.ToString()) > int.Parse(go.GetComponent <NetworkIdentity>().netId.ToString())) { i++; } } if (i == 0) { Debug.Log("Attempt Player VR Online Client init..."); LoadlVROnlinePlayer(); Debug.Log("New Player Online !"); } else { Debug.Log("Attempt Player Classic Online init..."); LoadClassicOnlinePlayer(); Debug.Log("New Player Online !"); } } else { Debug.Log("Player Classic Local Client init..."); LoadClassicLocalPlayer(); Debug.Log("You are now Online !"); } } }
void SetUID() { if (!isLocalPlayer) { playerTransform.name = playerUID; } else { playerTransform.name = "Player_" + playerNetworkID.ToString(); } }
string MakeUniqueIdentity() { if (playerUniqueIdentity == "Player" || playerUniqueIdentity == "" || playerUniqueIdentity == "Player(Clone)") { string uniqueName = "Player " + playerNetID.ToString(); //The ID of the player return(uniqueName); } else { return(playerUniqueIdentity); } }
public string GetNickname(NetworkInstanceId _netID) { for (int f = 0; f < listNetClient.Count; ++f) { if (listNetClient [f].netId == _netID) { return(listNetClient [f].m_nickName); } } return(_netID.ToString() + "님"); }
public void RpcAddPickup(NetworkInstanceId chestId, string pickupName) { if (chestPickups.ContainsKey(chestId)) { return; } chestPickups.Add(chestId, PickupCatalog.GetPickupDef(PickupCatalog.FindPickupIndex(pickupName))); #if DEBUG Debug.Log($"Synced pickup in chest id [{chestId.ToString()}]"); #endif }
/// <summary> /// when a client requests details about the player, get the details and send them back /// </summary> /// <param name="netMessage">the message requesting the details</param> private void OnClientRequestPlayerDetails(NetworkMessage netMessage) { PlayerRequestPlayerDataMessage requestedMessage = netMessage.ReadMessage <PlayerRequestPlayerDataMessage>(); NetworkInstanceId senderID = requestedMessage.SenderID; NetworkInstanceId subjectID = requestedMessage.SubjectID; GameObject subjectPlayerObject = NetworkServer.FindLocalObject(subjectID); CustomLobby subjectPlayer = subjectPlayerObject.GetComponent <CustomLobby>(); NetworkServer.SendToClient(int.Parse(senderID.ToString()), CustomMsgType.ClientRecievePlayerDetails, new GamePlayerDetailsMessage(subjectID, subjectPlayer.playerDetails)); }
} //When OnParticleCollision is invoked from a script attached to a ParticleSystem, //the GameObject parameter represents a GameObject with an attached Collider struck by the ParticleSystem. public void OnParticleCollision(GameObject other) { //add isServer and spawn particle manager with client authority //tell server to decrement the health of the player //Debug.Log("HIT COLLISION ENTER!!!!!!!!!"); Debug.Log("HIT COLLISION IN PARTICLE -> the object hit is: " + other.name); NetworkInstanceId id = other.GetComponent <NetworkIdentity>().netId; Debug.Log("hit network id: " + id.ToString()); CmdPlayerHit(id); }
void Update() { if (CloudController == null) { CloudController = GameObject.Find("CloudAnchorsExampleController").GetComponent <CloudAnchorsExampleController>(); } if (mNetID.ToString() == "0") { mNetID = gameObject.GetComponent <NetworkIdentity>().netId; } }
public void CmdMakeSphere(Vector3 position) { GameObject obj = (GameObject)Instantiate(spherePrefab, position, Quaternion.identity); NetworkServer.SpawnWithClientAuthority(obj, connectionToClient); NetworkInstanceId id = obj.GetComponent <NetworkIdentity>().netId; Debug.Log("network id: " + id.ToString()); Debug.Log("INSTANTIATED!!!!!!!!!!!!"); //dont set colour for now //RpcSetSphereColor (sphere, myColour.r, myColour.g, myColour.b); RpcgetReferenceToObject(id); }
public static void ResumeWalking(NetworkInstanceId id) { readyList[int.Parse(id.ToString())] = true; for (int i = 0; i < Selector.activeMinigames.Count; i++) { if (readyList[i] == false) { goto NotReady; } } FindObjectOfType <OverworldScript>().Go(); NotReady :; }
private void OnGUI() { string text = ""; text = "Ball:" + ballobject.ToString() + System.Environment.NewLine; if (isServer) { foreach (NetworkConnection m in NetworkServer.connections) { text += m.connectionId + System.Environment.NewLine; } } text += "Spieler:" + playercount.ToString() + System.Environment.NewLine; txt.text = text; }
void RpcCarCallback(NetworkInstanceId carid, NetworkInstanceId driverid, int seatid) { Debug.Log("Found a vehicle netID(" + carid.ToString() + ") callback : Find open seat ID = " + seatid); if (seatid == -1) { return; } GameObject obj = ClientScene.FindLocalObject(carid); if (obj) { Vehicle vehicle = obj.GetComponent <Vehicle>(); vehicle.GetInTheVehicle(this, seatid); } }
void Update() { if (Value != "") { return; } if (isLocalPlayer) { Value = _id.ToString(); CmdTellId(Value); } else { Value = _syncValue; } }
public override void OnClientDisconnect(NetworkConnection conn) { HashSet <NetworkInstanceId> hSet = conn.clientOwnedObjects; NetworkInstanceId instanceId = NetworkInstanceId.Invalid; foreach (NetworkInstanceId id in hSet) { instanceId = id; } foreach (GameObject ship in GameObject.FindGameObjectsWithTag("Player")) { if (ship.GetComponent <Player_ID>().playerNetID.ToString() == instanceId.ToString()) { ship.GetComponent <ColorSquareManager>().TransmitChange(ship.GetComponent <Ship>().GetShipID(), true); } } base.OnClientDisconnect(conn); }
public void RpcDropEverything(NetworkInstanceId _playerDropping) { Debug.Log("Dropping Everything from Player#: " + _playerDropping.ToString()); //Drop weapon PlayerController playerDropping = ClientScene.FindLocalObject(_playerDropping).GetComponent <PlayerController>(); Destroy(playerDropping.GetComponent <HingeJoint2D>()); if (playerDropping.weaponsGunScript != null) { playerDropping.weaponsGunScript.equipped = false; playerDropping.holdingGun = false; playerDropping.weaponsGunScript.GetComponent <Animator>().SetTrigger("idle"); playerDropping.weaponsGunScript.rb.velocity += new Vector2(Random.Range(0.5f, 2.0f), Random.Range(0.5f, 2.0f)); playerDropping.weaponsGunScript.rb.angularVelocity = 15.0f; } //Drop ammo playerDropping.nameCanvasInstance.GetComponentInChildren <TextMeshProUGUI>().text = ""; }
public void ButtonAction() { buttons[CurMenuItem].sceneimage.color = buttons[CurMenuItem].PressedColor; GameObject Player = this.transform.parent.gameObject; NetworkInstanceId netID = Player.GetComponent <NetworkIdentity>().netId; Debug.Log("Sending emote with networkID: " + netID.ToString()); Vector3 offset = new Vector3(0.0f, 2.5f, 0.0f); //IconObject DisplayEmote; if (CurMenuItem == 0) { SendEmoteMessageAndClientID m = new SendEmoteMessageAndClientID(); m.emoteType = 0; m.netId = netID; NetworkManager.singleton.client.Send(LevelMsgType.EmoteSingleSender, m); } else if (CurMenuItem == 1) { SendEmoteMessageAndClientID m = new SendEmoteMessageAndClientID(); m.emoteType = 1; m.netId = netID; NetworkManager.singleton.client.Send(LevelMsgType.EmoteSingleSender, m); } else if (CurMenuItem == 2) { SendEmoteMessageAndClientID m = new SendEmoteMessageAndClientID(); m.emoteType = 2; m.netId = netID; NetworkManager.singleton.client.Send(LevelMsgType.EmoteSingleSender, m); } else if (CurMenuItem == 3) { SendEmoteMessageAndClientID m = new SendEmoteMessageAndClientID(); m.emoteType = 3; m.netId = netID; NetworkManager.singleton.client.Send(LevelMsgType.EmoteSingleSender, m); } menuon = false; }
public void OnReceived() { if (!NetworkServer.active) { return; } Log("Received kookeh drop message"); Log("NetworkID" + netId.ToString()); Log("PickupIndex" + this.pickupIndex.ToString()); var bodyObject = Util.FindNetworkObject(netId); var body = bodyObject.GetComponent <CharacterBody>(); Log("Body is null: " + (body == null).ToString()); var inventory = body.master.inventory; var charTransform = body.GetFieldValue <Transform>("transform"); DropItemHandler.DropItem(charTransform, inventory, pickupIndex); DropItemHandler.CreateNotification(body, charTransform, pickupIndex); }
public void SetupRequestUI() { Assert.IsTrue(isLocalPlayer, "Only run DrawPeaceRequestUI on the LocalPlayer"); if (ReceivedWarAssistanceRequest) { MainUIRoot.Instance.Diplomacy.DisplayPrompt($"Ihr Bündnisparter {PlayerOfRequest} hat {Enemy} den Krieg erklärt. Möchten sie zu ihrem Bündnis stehen", () => { CmdSendDeclarationOfWar(Enemy); #pragma warning disable 618 Enemy = NetworkInstanceId.Invalid; SelectedPlayer = NetworkInstanceId.Invalid; #pragma warning restore 618 ReceivedRequest = false; ReceivedWarAssistanceRequest = false; Player.LocalPlayer.ShowDiplomacy = false; }, () => { int index = PlayerRelationships.Find(PlayerOfRequest); var relationship = PlayerRelationships[index]; relationship.State = RelationshipState.Peace; PlayerRelationships[index] = relationship; #pragma warning disable 618 var ally = NetworkServer.FindLocalObject(PlayerOfRequest).GetComponent <Diplomacy>(); #pragma warning restore 618 index = ally.PlayerRelationships.Find(netId); relationship = ally.PlayerRelationships[index]; relationship.State = RelationshipState.Peace; ally.PlayerRelationships[index] = relationship; #pragma warning disable 618 Enemy = NetworkInstanceId.Invalid; SelectedPlayer = NetworkInstanceId.Invalid; #pragma warning restore 618 ReceivedWarAssistanceRequest = false; ReceivedRequest = false; Player.LocalPlayer.ShowDiplomacy = false; }); } else { string request = ""; switch (RequestType) { case RelationshipState.Peace: { request = "Frieden schließen"; break; } case RelationshipState.TradingAgreement: { request = "ein Handelsabkommen abschließen"; break; } case RelationshipState.Alliance: { request = "ein Bündnis abschließen"; break; } } string playerName; Player player = GameManager.Instance.GetPlayerOfId(PlayerOfRequest); if (player != null) { playerName = player.ToString(); } else { playerName = PlayerOfRequest.ToString(); } MainUIRoot.Instance.Diplomacy.DisplayPrompt($"Spieler {playerName} möchte {request}", () => { CmdAcceptRequest(RequestType); Player.LocalPlayer.ShowDiplomacy = false; }, () => { CmdDeclineRequest(); Player.LocalPlayer.ShowDiplomacy = false; }); } }
string GenerateName() { return("Player " + playerId.ToString()); }
string MakeUniqueName() { string uniqueName = "Player" + playerNetID.ToString(); return(uniqueName); }
private string MakeNamePlayer() { string tempName = "Player" + playerID.ToString(); return(tempName); }
string CreateUniqueIdentity() { string uniqueName = "Player" + playerNetID.ToString(); return(uniqueName); }
string MakeUniqueIdentity() { return("Player" + playerNetID.ToString()); }
string MakeUniqueID() { string uniqueID = "Player " + playerNetID.ToString(); return(uniqueID); }