Example #1
0
        /// <inheritdoc />
        protected override void UnloadData()
        {
            Log?.EnterMethod(nameof(UnloadData));

            MyAPIGateway.Session.OnSessionReady -= OnSessionReady;
            MyAPIGateway.Gui.GuiControlRemoved  -= OnGuiControlRemoved;

            if (WaterModAvailable)
            {
                WaterModAPI?.Unregister();
            }

            if (_chatHandler != null)
            {
                _chatHandler.Close();
                _chatHandler = null;
            }

            if (_suitComputer != null)
            {
                _suitComputer.Close();
                _suitComputer = null;
            }

            if (Network != null)
            {
                _networkHandler.Close();
                _networkHandler = null;

                Log?.Info("Cap network connections");
                Network.Close();
                Network = null;
            }

            if (Log != null)
            {
                Log.Info("Logging stopped");
                Log.Flush();
                Log.Close();
                Log = null;
            }
        }
Example #2
0
        /// <summary>
        ///     Unloads all data.
        /// </summary>
        protected override void UnloadData()
        {
            Log?.EnterMethod(nameof(UnloadData));
            MyAPIGateway.Gui.GuiControlRemoved -= OnGuiControlRemoved;

            if (DamageHandler != null)
            {
                Log?.Info("Stopping damage handler");
                DamageHandler = null;
            }

            if (Network != null)
            {
                _networkHandler.Close();
                _networkHandler = null;

                Log?.Info("Cap network connections");
                Network.Close();
                Network = null;
            }

            if (Log != null)
            {
                Log.Info("Logging stopped");
                Log.Flush();
                Log.Close();
                Log = null;
            }

            if (Controls != null)
            {
                Controls = null;
            }

            if (Defs != null)
            {
                Defs = null;
            }

            Static = null;
        }