Example #1
0
 public void UpdateLocalRank(int rank, NetworkGameScore ranking)
 {
     if (localRanking != null)
     {
         localRanking.SetData(rank, ranking);
     }
 }
    public NetworkGameScore[] GetSortedScores()
    {
        for (var i = Characters.Count - 1; i >= 0; --i)
        {
            var character = Characters[i];
            if (character == null)
            {
                Characters.RemoveAt(i);
            }
        }
        Characters.Sort();
        var scores = new NetworkGameScore[Characters.Count];

        for (var i = 0; i < Characters.Count; ++i)
        {
            var character = Characters[i];
            var ranking   = new NetworkGameScore();
            ranking.netId       = character.netId;
            ranking.playerName  = character.playerName;
            ranking.score       = character.Score;
            ranking.killCount   = character.KillCount;
            ranking.assistCount = character.AssistCount;
            ranking.dieCount    = character.DieCount;
            scores[i]           = ranking;
        }
        return(scores);
    }
    public NetworkGameScore[] GetSortedScores()
    {
        for (var i = Characters.Count - 1; i >= 0; --i)
        {
            var character = Characters[i];
            if (character == null)
            {
                Characters.RemoveAt(i);
            }
        }
        Characters.Sort();
        var scores = new NetworkGameScore[Characters.Count];

        for (var i = 0; i < Characters.Count; ++i)
        {
            var character = Characters[i];
            var score     = new NetworkGameScore();
            score.netId       = character.ObjectId;
            score.playerName  = character.playerName;
            score.team        = character.playerTeam;
            score.score       = character.Score;
            score.killCount   = character.KillCount;
            score.assistCount = character.AssistCount;
            score.dieCount    = character.DieCount;
            if (score.netId == BaseNetworkGameCharacter.LocalNetId)
            {
                BaseNetworkGameCharacter.LocalRank = i + 1;
            }
            scores[i] = score;
        }
        return(scores);
    }
    protected void RpcUpdateScores(int length, object[] objects)
    {
        if (length == 0 || objects == null)
        {
            return;
        }
        var scores = new NetworkGameScore[length];
        var j      = 0;

        for (var i = 0; i < length; ++i)
        {
            var score = new NetworkGameScore();
            score.viewId      = (int)objects[j++];
            score.playerName  = (string)objects[j++];
            score.team        = (byte)objects[j++];
            score.score       = (int)objects[j++];
            score.killCount   = (int)objects[j++];
            score.assistCount = (int)objects[j++];
            score.dieCount    = (int)objects[j++];
            if (score.viewId == BaseNetworkGameCharacter.LocalViewId)
            {
                BaseNetworkGameCharacter.LocalRank = i + 1;
            }
            scores[i] = score;
        }
        UpdateScores(scores);
    }
    public void SetData(int rank, NetworkGameScore ranking)
    {
        Clear();
        if (ranking.Equals(NetworkGameScore.Empty) || ranking.viewId <= 0)
        {
            return;
        }
        if (textRank != null)
        {
            textRank.text = "#" + rank;
        }
        if (textName != null)
        {
            textName.text = ranking.playerName;
        }
        if (textScore != null)
        {
            textScore.text = ranking.score.ToString("N0");
        }
        if (textKillCount != null)
        {
            textKillCount.text = ranking.killCount.ToString("N0");
        }
        if (textAssistCount != null)
        {
            textAssistCount.text = ranking.assistCount.ToString("N0");
        }
        if (textDieCount != null)
        {
            textDieCount.text = ranking.dieCount.ToString("N0");
        }
        if (textTeam != null)
        {
            switch (ranking.team)
            {
            case 1:
                textTeam.text = teamA;
                break;

            case 2:
                textTeam.text = teamB;
                break;

            default:
                textTeam.text = noTeam;
                break;
            }
        }

        var isLocal = BaseNetworkGameCharacter.Local != null && ranking.viewId.Equals(BaseNetworkGameCharacter.Local.photonView.ViewID);

        SetTextColor(isLocal, textRank);
        SetTextColor(isLocal, textName);
        SetTextColor(isLocal, textScore);
        SetTextColor(isLocal, textKillCount);
        SetTextColor(isLocal, textAssistCount);
        SetTextColor(isLocal, textDieCount);
        SetTextColor(isLocal, textTeam);
    }
Example #6
0
    public override void Deserialize(NetDataReader reader)
    {
        int length = reader.GetPackedInt();

        scores = new NetworkGameScore[length];
        for (int i = 0; i < length; ++i)
        {
            var score = new NetworkGameScore();
            score.Deserialize(reader);
            scores[i] = score;
        }
    }
Example #7
0
    public void SetData(int rank, NetworkGameScore ranking)
    {
        Clear();
        if (ranking.Equals(NetworkGameScore.Empty) || ranking.netId.IsEmpty())
        {
            return;
        }
        if (textRank != null)
        {
            textRank.text = "#" + rank;
        }
        if (textName != null)
        {
            textName.text = ranking.playerName;
        }
        if (textScore != null)
        {
            textScore.text = ranking.fixScore.ToString("N0");
        }
        if (textKillCount != null)
        {
            textKillCount.text = ranking.killCount.ToString("N0");
        }
        if (textAssistCount != null)
        {
            textAssistCount.text = ranking.killCount.ToString("N0");
        }
        if (textDieCount != null)
        {
            textDieCount.text = ranking.killCount.ToString("N0");
        }

        var isLocal = BaseNetworkGameCharacter.Local != null && ranking.netId.Equals(BaseNetworkGameCharacter.Local.netId);

        SetTextColor(isLocal, textRank);
        SetTextColor(isLocal, textName);
        SetTextColor(isLocal, textScore);
        SetTextColor(isLocal, textKillCount);
    }
Example #8
0
    protected void RpcUpdateScores(int length, object[] objects)
    {
        if (length == 0 || objects == null)
        {
            return;
        }
        var scores = new NetworkGameScore[length];
        var j      = 0;

        for (var i = 0; i < length; ++i)
        {
            var score = new NetworkGameScore();
            score.viewId      = (int)objects[j++];
            score.playerName  = (string)objects[j++];
            score.team        = (PunTeams.Team)objects[j++];
            score.score       = (int)objects[j++];
            score.killCount   = (int)objects[j++];
            score.assistCount = (int)objects[j++];
            score.dieCount    = (int)objects[j++];
            scores[i]         = score;
        }
        UpdateScores(scores);
    }