private void Awake() { m_Collider = GetComponent <Collider>(); m_Collider.isTrigger = true; m_FloorSwitchState = GetComponent <NetworkFloorSwitchState>(); m_CachedPlayerLayerIdx = LayerMask.NameToLayer("PCs"); if (m_CachedPlayerLayerIdx == -1) { Debug.LogError("Project does not have a layer named 'PCs'"); } m_CachedHeavyObjectLayerIdx = LayerMask.NameToLayer("HeavyObject"); if (m_CachedHeavyObjectLayerIdx == -1) { Debug.LogError("Project does not have a layer named 'HeavyObject'"); } }
private void Awake() { m_FloorSwitchState = GetComponent <NetworkFloorSwitchState>(); }