private void SendDoJumpToServer(NetworkEntity entity) { var msgMgr = GameServerManagement.Main.LocalInstance.GetMessageManager(); var msgData = msgMgr.Create(SendDoJumpMsgId); msgData.Put(entity.ToEntity()); m_NetworkMessageSystem.InstantSendToAllDefault(entity.GetNetworkInstance(), msgData, DeliveryMethod.ReliableOrdered); }