private void OnEnterWorld(object source, NetworkEnterWorldEventArgs args) { var guid = args.Guid; var position = args.Position; Logger.Debug($"Creating player object {position.x},{position.y},{position.z}"); var entity = CreateWorldEntity(guid, position, "Player"); }
private void OnEnterWorld(object source, NetworkEnterWorldEventArgs args) { var guid = args.Guid; var position = args.Position; Debug.Log($"Creating player object {position.x},{position.y},{position.z}"); var entity = CreateWorldEntity(guid, position, "Hero"); entity.AddComponent <ClickToMove>(); SetFollowCamera(entity.transform); }
public void FireEvent_OnEnterWorld(object source, NetworkEnterWorldEventArgs args) => OnEnterWorld?.Invoke(source, args);