private void ActionButtonMappingMoveTo_ActionTriggered(object sender, ActionTriggeredEventArgs e)
        {
            Point worldPosition = ScreenToWorld(e.MouseState.Position);

            if (world.PlayerCharacter.MovingToPosition != worldPosition)
            {
                world.PlayerCharacter.SetMoveToPosition(worldPosition);
                network.MoveTo(world.PlayerCharacter.Id, worldPosition);
            }

            if (lastMovementClickTicks + doubleClickSpeed.Ticks >= e.GameTime.TotalGameTime.Ticks)
            {
                if (world.PlayerCharacter.AimToPosition != worldPosition)
                {
                    world.PlayerCharacter.SetAimToPosition(worldPosition);
                    network.AimTo(world.PlayerCharacter.Id, worldPosition);
                }
            }
            lastMovementClickTicks = e.GameTime.TotalGameTime.Ticks;
        }