Example #1
0
    IEnumerator CheckServer()
    {
        clientNetwork = gameObject.AddComponent <TestPlayerClient> ();
        Debug.Log("Checking for server");
        yield return(new WaitForSeconds(1f));

        hostDiscovered = clientNetwork.hostDiscovered;

        if (clientNetwork != null && !hostDiscovered)
        {
            Debug.Log("AWWW! Tragedy! Starting as Host");
            clientNetwork.StopBroadcast();
            Destroy(clientNetwork);
            yield return(null);
        }
        Debug.Log("The Server is " + serverStarted);
        if (!hostDiscovered && !serverStarted)
        {
            Debug.Log("No Server found. Starting as Host");
            NetworkServer.Reset();
            NetworkManager.singleton.StartHost();
            serverNetwork = gameObject.AddComponent <NetworkDiscovery> ();
            serverNetwork.useNetworkManager = true;
            serverNetwork.GetComponent <NetworkDiscovery> ().showGUI = false;
            serverNetwork.Initialize();
            serverNetwork.StartAsServer();
            serverStarted = true;
        }
    }