Example #1
0
    public static void SendToServerOnly(NetworkPacket Packet, QosType QualityOfServiceType)
    {
        Packet.SetPacketTarget(PacketTargets.ServerOnly);
#if SERVER
        NetworkPacketReader.ReadPacket(Packet, NetworkDetails.GetLocalConnectionID(), true);
#else
        ClientNetworkManager.Instance.SendPacketToServer(Packet, QualityOfServiceType);
#endif
    }
Example #2
0
    public static void SendPacketToAllPlayers(NetworkPacket Packet, QosType QualityOfServiceType, bool ShouldServerReadPacket)
    {
#if SERVER
        if (ShouldServerReadPacket)
        {
            NetworkPacketReader.ReadPacket(Packet, NetworkDetails.GetLocalConnectionID(), true);
        }
        NetworkManager.Instance.SendPacketToAllClients(Packet, NetworkManager.Instance.GetChannel(QualityOfServiceType));
#else
        Packet.SetPacketTarget(PacketTargets.RelayToAllClients);
        ClientNetworkManager.Instance.SendPacketToServer(Packet, QualityOfServiceType);
#endif
    }
Example #3
0
    public Player SpawnPlayer(int ConnectionID)
    {
#if SERVER
        return(SpawnServerPlayer(ConnectionID));
#else
        if (ConnectionID == NetworkDetails.GetLocalConnectionID())
        {
            return(SpawnControllerablePlayer(ConnectionID));
        }

        return(SpawnNormalPlayer(ConnectionID));
#endif
    }
Example #4
0
    public static void RelayPacketToPlayersInRoom(NetworkPacket Packet, Room TargetRoom, QosType QualityOfServiceType, bool ShouldServerReadPacket)
    {
#if SERVER
        if (ShouldServerReadPacket)
        {
            NetworkPacketReader.ReadPacket(Packet, NetworkDetails.GetLocalConnectionID(), true);
        }

        Packet.SetIsTargetRoom(false);
        int[] PlayerConnectionIDs = TargetRoom.GetPlayersInRoom();
        for (int i = 0; i < PlayerConnectionIDs.Length; i++)
        {
            Packet.SetPacketTarget(PlayerConnectionIDs[i]);
            NetworkManager.Instance.SendPacketToClient(Packet, QualityOfServiceType);
        }
#else
        Packet.SetPacketTarget(TargetRoom.GetRoomIndex());
        Packet.SetIsTargetRoom(true);
        ClientNetworkManager.Instance.SendPacketToServer(Packet, QualityOfServiceType);
#endif
    }