public void ResetForNewEntry() { this.txtName.Text = ""; _datastore = new NetworkDataStruct(""); _datastore.CheckUniquenessOnSave = true; bbMembers.DisplayLists(MakeNonmembers(), _datastore.Members); }
public override void OnServerAddPlayer(NetworkConnection conn, short playerControllerId) { GameObject player; if (GameManager.IsServer) { player = CreateStandardPlayer(); hostPlayer = new NetworkDataStruct(conn, playerControllerId); } else { player = CreateOverheadPlayer(); clientPlayer = new NetworkDataStruct(conn, playerControllerId); } NetworkServer.AddPlayerForConnection(conn, player, playerControllerId); }
public NetworkDataStruct CreateNetwork(string name) { NetworkDataStruct nd = new NetworkDataStruct(name); Ctl_Networks.Networks.AddToList(nd); if (!UniqueNames.Contains(name)) UniqueNames.Add(name); return nd; }