public void InstantiationTest() { container = new NetworkContainer(); EncogWrapper.Instantiate(ref container); Assert.IsNotNull(container.network); }
//---------------------------------------- #region Constructor internal NetworkReportDialog(NetworkContainer networkContainer, NetworkDatabase networkDatabase) { this.m_database = networkDatabase; this.m_network = networkContainer; this.InitializeComponent(); }
internal NetworkReportDialog(NetworkContainer networkContainer, NetworkDatabase networkDatabase) { this.m_database = networkDatabase; this.m_network = networkContainer; this.InitializeComponent(); }
private TreeNode createNode(NetworkContainer container) { TreeNode node = new TreeNode("Network"); node.Tag = container; return(node); }
//--------------------------------------------- #region Public Methods public NetworkContainer CreateNetworkContainer() { NetworkContainer neuralNetwork = null; int[] hiddenLayers = new int[cbHiddenLayerNumber.SelectedIndex]; switch (hiddenLayers.Length) { case 0: break; case 1: hiddenLayers[0] = (int)this.nHidden1.Value; break; case 2: hiddenLayers[1] = (int)this.nHidden2.Value; goto case 1; case 3: hiddenLayers[2] = (int)this.nHidden3.Value; goto case 2; case 4: hiddenLayers[3] = (int)this.nHidden4.Value; goto case 3; default: break; } IActivationFunction activationFunction = null; if (this.rbBipolarSigmoid.Checked) { activationFunction = new BipolarSigmoidFunction((double)numSigmoidAlpha.Value); } else if (this.rbSigmoid.Checked) { activationFunction = new SigmoidFunction((double)numSigmoidAlpha.Value); } else if (this.rbThreshold.Checked) { activationFunction = new ThresholdFunction(); } neuralNetwork = new NetworkContainer( tbNetworkName.Text, m_networkSchema, activationFunction, hiddenLayers); // neuralNetwork.Schema.DataRanges.ActivationFunctionRange = new AForge.DoubleRange((double)numRangeLow.Value, (double)numRangeHigh.Value); return(neuralNetwork); }
public void SendChatMessage(string sMessage) { NetworkContainer cMessage = new NetworkContainer(); cMessage.Command = "SEND_MESSAGE"; cMessage.Message = m_sUsername + ": " + sMessage; byte[] acData = NetworkManager.Instance.getBytes(cMessage); m_cUdpClient.Send(acData, acData.Length, m_cServer); }
public void ShowDetails(NetworkContainer network) { this.Show(); this.BringToFront(); this.m_networkContainer = network; this.lbType.Text = "Type: " + network.ActivationNetwork.GetType().Name; this.lbFunction.Text = "Function: " + m_networkContainer.Function; this.lbInputs.Text = "Inputs: " + network.ActivationNetwork.InputsCount; this.lbOutputs.Text = "Outputs: " + network.ActivationNetwork[network.ActivationNetwork.LayersCount - 1].NeuronsCount; }
//---------------------------------------- #region Public Methods public void ShowDetails(NetworkContainer network) { this.Show(); this.BringToFront(); this.m_networkContainer = network; this.lbType.Text = "Type: " + network.ActivationNetwork.GetType().Name; this.lbFunction.Text = "Function: " + m_networkContainer.Function; this.lbInputs.Text = "Inputs: " + network.ActivationNetwork.InputsCount; this.lbOutputs.Text = "Outputs: " + network.ActivationNetwork[network.ActivationNetwork.LayersCount - 1].NeuronsCount; }
public byte[] getBytes(NetworkContainer str) { int size = Marshal.SizeOf(str); byte[] arr = new byte[size]; IntPtr ptr = Marshal.AllocHGlobal(size); Marshal.StructureToPtr(str, ptr, true); Marshal.Copy(ptr, arr, 0, size); Marshal.FreeHGlobal(ptr); return(arr); }
public void SaveAndRestoreModelFS() { NetworkContainer container2 = new NetworkContainer(); EncogWrapper.SaveNetworkToFS(ref container, "./unittest.bin"); EncogWrapper.LoadNetworkFromFS(ref container2, "./unittest.bin"); var Layers = container.network.Structure.Flat.LayerCounts; var Layers2 = container2.network.Structure.Flat.LayerCounts; Assert.AreEqual(Layers, Layers2); }
// Use this for initialization void Start() { if (isLocalPlayer) { playerNumber = FindObjectOfType <PlayerNumber>(); } GoButtom = GameObject.Find("GoButton"); if (isServer && isLocalPlayer) { GoButtom.transform.localPosition = new Vector3(0, 0, 0); GoButtom.SetActive(false); } networkContainer = FindObjectOfType <NetworkContainer>(); if (isLocalPlayer && !isServer) { color = new Color(Random.value, Random.value, Random.value); CmdSyncColor(color); if (!networkContainer.playerTwo) { SetupPlayerSlot(1); } else if (!networkContainer.playerThree) { SetupPlayerSlot(2); } else if (!networkContainer.playerFour) { SetupPlayerSlot(3); } else if (!networkContainer.playerFive) { SetupPlayerSlot(4); } else { Debug.LogError("Too much player"); Destroy(gameObject); } } if (isLocalPlayer && isServer) { Debug.Log("PlayerOne"); SetupPlayerSlot(0); } }
public NetworkContainer fromBytes(byte[] arr) { NetworkContainer str = new NetworkContainer(); int size = Marshal.SizeOf(str); IntPtr ptr = Marshal.AllocHGlobal(size); Marshal.Copy(arr, 0, ptr, size); str = (NetworkContainer)Marshal.PtrToStructure(ptr, str.GetType()); Marshal.FreeHGlobal(ptr); return(str); }
private IEnumerator ListeningUDP() { m_cUdpClient = new UdpClient(); m_cUdpClient.Client.Bind(new IPEndPoint(IPAddress.Any, m_nPort)); IPEndPoint cEnd = new IPEndPoint(0, 0); m_acClients = new List <IPAddress>(); Task.Run(() => { while (true) { var cBuffer = m_cUdpClient.Receive(ref cEnd); if (cBuffer != null) { if (Encoding.UTF8.GetString(cBuffer) == "SERVER_SEARCH") { byte[] acResponse = Encoding.UTF8.GetBytes("SERVER_RESPONSE"); m_cUdpClient.Send(acResponse, acResponse.Length, cEnd.Address.ToString(), m_nPort); } else { Debug.Log("Trying to join " + cEnd.Address.ToString()); NetworkContainer cMessage = NetworkManager.Instance.fromBytes(cBuffer); if (cMessage.Command == "JOIN_SERVER") { m_acClients.Add(cEnd.Address); Debug.Log("Joined server successfully " + cEnd.Address.ToString()); NetworkContainer cResponse = new NetworkContainer(); cResponse.Command = "ADD_CHAT_LOG"; cResponse.Message = cMessage.Message + " ist dem Server beigetreten!"; foreach (IPAddress cIP in m_acClients) { m_cUdpClient.Send(NetworkManager.Instance.getBytes(cResponse), NetworkManager.Instance.getBytes(cResponse).Length, new IPEndPoint(cIP, m_nPort)); } } } } } }); yield return(new WaitForEndOfFrame()); }
//---------------------------------------- #region Private Methods private void populateTreeView(NetworkContainer networkContainer) { treeView.BeginUpdate(); treeView.Nodes.Clear(); TreeNode networkNode; TreeNode[] layerNodes; TreeNode[] neuronNodes; TreeNode[] weightNodes; layerNodes = new TreeNode[networkContainer.ActivationNetwork.LayersCount]; for (int i = 0; i < networkContainer.ActivationNetwork.LayersCount; ++i) { neuronNodes = new TreeNode[networkContainer.ActivationNetwork[i].NeuronsCount]; for (int j = 0; j < networkContainer.ActivationNetwork[i].NeuronsCount; ++j) { weightNodes = new TreeNode[networkContainer.ActivationNetwork[i][j].InputsCount]; for (int k = 0; k < networkContainer.ActivationNetwork[i][j].InputsCount; ++k) { weightNodes[k] = new TreeNode(String.Format("[{0}]: {1}", k + 1, networkContainer.ActivationNetwork[i][j][k]), 3, 3); weightNodes[k].Tag = networkContainer.ActivationNetwork[i][j]; weightNodes[k].ForeColor = Color.Gray; } neuronNodes[j] = new TreeNode(String.Format("Neuron {0}", j + 1), 2, 2, weightNodes); neuronNodes[j].Tag = networkContainer.ActivationNetwork[i][j]; } layerNodes[i] = new TreeNode(String.Format("Layer {0}", i + 1), 1, 1, neuronNodes); layerNodes[i].Tag = networkContainer.ActivationNetwork[i]; } networkNode = new TreeNode(networkContainer.Name, 0, 0, layerNodes); networkNode.Tag = networkContainer; treeView.Nodes.Add(networkNode); treeView.SelectedNode = networkNode; treeView.EndUpdate(); }
private IEnumerator Communicating() { Task.Run(() => { while (m_bCommunicating) { byte[] cResponseBuffer = m_cUdpClient.Receive(ref m_cServer); if (cResponseBuffer != null) { NetworkContainer cMessage = NetworkManager.Instance.fromBytes(cResponseBuffer); if (cMessage.Command == "ADD_CHAT_LOG") { LogicManager.Instance.ServerLobbyLogic.AddMessage(cMessage.Message); } } } }); yield return(new WaitForEndOfFrame()); }
public void ConnectToServer(string sIP) { m_cServer = new IPEndPoint(IPAddress.Parse(sIP), m_nPort); /* * StopClient(); * * m_cUdpClient = new UdpClient(); * m_cUdpClient.Client.Bind(m_cServer); */ m_bCommunicating = true; NetworkContainer cMessage = new NetworkContainer(); cMessage.Command = "JOIN_SERVER"; cMessage.Message = m_sUsername; byte[] acData = NetworkManager.Instance.getBytes(cMessage); m_cUdpClient.Send(acData, acData.Length, m_cServer); StartCoroutine(Communicating()); }
static void Main(string[] args) { // Main program. // A Network container is used to control and hold a network NetworkContainer container = new NetworkContainer { verbose = true }; // Used to declare settings for a particular network CountNetworkTrainSettings trainSettings = new CountNetworkTrainSettings { correctInputDirectory = @"./Data_Correct", incorrectInputDirectory = @"./Data_Incorrect", outputDirectory = @"./Data_Out", outputName = "DemoNetwork", sampleCount = 20 }; CountNetworkTrainController.PrepareData(ref container, ref trainSettings); CountNetworkTrainController.PrepareNetwork(ref container, ref trainSettings); CountNetworkTrainController.Train(ref container, ref trainSettings); CountNetworkPredictSettings predictSettings = new CountNetworkPredictSettings { trainedNetwork = @"./Data_Out/DemoNetwork.eg", predictData = @"./Data_Predict/good.csv", sampleCount = 20, predictSettings = new EncogPredictSettings { threshold = 0.92 } }; CountNetworkPredictController.PreparePredictor(ref container, ref predictSettings); Console.WriteLine("The given file is: " + CountNetworkPredictController.Predict(ref container, ref predictSettings)); }
private TreeNode createNode(NetworkContainer container) { TreeNode node = new TreeNode("Network"); node.Tag = container; return node; }
//---------------------------------------- #region Constructor public NetworkInspectorDialog(NetworkContainer networkContainer) { this.m_networkContainer = networkContainer; InitializeComponent(); }
public NetworkInspectorDialog(NetworkContainer networkContainer) { this.m_networkContainer = networkContainer; InitializeComponent(); }
private void populateTreeView(NetworkContainer networkContainer) { treeView.BeginUpdate(); treeView.Nodes.Clear(); TreeNode networkNode; TreeNode[] layerNodes; TreeNode[] neuronNodes; TreeNode[] weightNodes; layerNodes = new TreeNode[networkContainer.ActivationNetwork.LayersCount]; for (int i = 0; i < networkContainer.ActivationNetwork.LayersCount; ++i) { neuronNodes = new TreeNode[networkContainer.ActivationNetwork[i].NeuronsCount]; for (int j = 0; j < networkContainer.ActivationNetwork[i].NeuronsCount; ++j) { weightNodes = new TreeNode[networkContainer.ActivationNetwork[i][j].InputsCount]; for (int k = 0; k < networkContainer.ActivationNetwork[i][j].InputsCount; ++k) { weightNodes[k] = new TreeNode(String.Format("[{0}]: {1}", k + 1, networkContainer.ActivationNetwork[i][j][k]), 3, 3); weightNodes[k].Tag = networkContainer.ActivationNetwork[i][j]; weightNodes[k].ForeColor = Color.Gray; } neuronNodes[j] = new TreeNode(String.Format("Neuron {0}", j + 1), 2, 2, weightNodes); neuronNodes[j].Tag = networkContainer.ActivationNetwork[i][j]; } layerNodes[i] = new TreeNode(String.Format("Layer {0}", i + 1), 1, 1, neuronNodes); layerNodes[i].Tag = networkContainer.ActivationNetwork[i]; } networkNode = new TreeNode(networkContainer.Name, 0, 0, layerNodes); networkNode.Tag = networkContainer; treeView.Nodes.Add(networkNode); treeView.SelectedNode = networkNode; treeView.EndUpdate(); }
// Use this for initialization void Start() { networkContainer = FindObjectOfType <NetworkContainer>(); //Recherche si un slot est libre dans la partie if (isDirectSpawn) { if (isLocalPlayer && !isServer) { if (!networkContainer.playerTwo) { SetupPlayer(1); } else if (!networkContainer.playerThree) { SetupPlayer(2); } else if (!networkContainer.playerFour) { SetupPlayer(3); } else if (!networkContainer.playerFive) { SetupPlayer(4); } else { Debug.LogError("Too much player"); Destroy(gameObject); } } } else { if (isLocalPlayer) { playerSlot = FindObjectOfType <PlayerNumber>().playerSlotNumber; Debug.Log("playerSlot : " + playerSlot); SetupPlayer(playerSlot); } } if (playerSlot == 0 && isLocalPlayer && isServer && isDirectSpawn) { PlayerGirl = true; SetupPlayer(0); } rigid = GetComponent <Rigidbody2D>(); board = FindObjectOfType <BoardCreator>(); Grid = board.Grid; Sprite = GetComponent <SpriteRenderer>(); AssignBegingingNode(); if (isLocalPlayer && isServer) { StartCoroutine(ShearchTracker()); } }
public NetworkContainer CreateNetworkContainer() { NetworkContainer neuralNetwork = null; int[] hiddenLayers = new int[cbHiddenLayerNumber.SelectedIndex]; switch (hiddenLayers.Length) { case 0: break; case 1: hiddenLayers[0] = (int)this.nHidden1.Value; break; case 2: hiddenLayers[1] = (int)this.nHidden2.Value; goto case 1; case 3: hiddenLayers[2] = (int)this.nHidden3.Value; goto case 2; case 4: hiddenLayers[3] = (int)this.nHidden4.Value; goto case 3; default: break; } IActivationFunction activationFunction = null; if (this.rbBipolarSigmoid.Checked) { activationFunction = new BipolarSigmoidFunction((double)numSigmoidAlpha.Value); } else if (this.rbSigmoid.Checked) { activationFunction = new SigmoidFunction((double)numSigmoidAlpha.Value); } else if (this.rbThreshold.Checked) { activationFunction = new ThresholdFunction(); } neuralNetwork = new NetworkContainer( tbNetworkName.Text, m_networkSchema, activationFunction, hiddenLayers); // neuralNetwork.Schema.DataRanges.ActivationFunctionRange = new AForge.DoubleRange((double)numRangeLow.Value, (double)numRangeHigh.Value); return neuralNetwork; }