// Update is called once per frame void Update() { //Update only if local if (id == network.localID) { float xDirection = 0; float zDirection = 0; xDirection = Input.GetAxis("Horizontal") * speed; zDirection = Input.GetAxis("Vertical") * speed; transform.position = new Vector3(xDirection * speed, 0, zDirection * speed); } //Quit on Escape Key if (Input.GetKey(KeyCode.Escape)) { network.DisconnectClient(); Application.Quit(); } }