Example #1
0
        private void OnSaveLoaded(object sender, SaveLoadedEventArgs e)
        {
            DataAccess.LoadItems();
            DataAccess.LoadSprites();
            DataAccess.LoadRecipes();
            Reset();
            if (Context.IsMainPlayer)
            {
                foreach (GameLocation location in Game1.locations)
                {
                    DataAccess.LocationNetworks.Add(location, new List <Network>());
                    DataAccess.LocationNodes.Add(location, new List <Node>());
                    DataAccess.UsedNetworkIDs.Add(location, new List <int>());
                    NetworkBuilder.BuildLocationNetworksTEMP(location);
                    NetworkManager.UpdateLocationNetworks(location);
                }

                ConvertFromVanillaMap();
                ConvertFromVanillaPlayer();
            }
            if (Globals.UltraDebug)
            {
                Printer.Info("Location networks loaded!");
            }
        }