protected override void OnAfterRead(Network.Client client)
        {
            double relX = X - client.PlayerPosition.X;
            double relY = FeetY - client.PlayerPosition.FeetY;
            double relZ = Z - client.PlayerPosition.Z;

            client.PlayerPosition.X       += relX;
            client.PlayerPosition.FeetY   += relY;
            client.PlayerPosition.Z       += relZ;
            client.PlayerPosition.Yaw      = Yaw;
            client.PlayerPosition.Pitch    = Pitch;
            client.PlayerPosition.OnGround = OnGround;

            EntityLookAndRelativeMovePacket packet = StateManager.FindState("play").GetSendPacket(0x17) as EntityLookAndRelativeMovePacket;

            packet.DX    = relX;
            packet.DY    = relY;
            packet.DZ    = relZ;
            packet.Yaw   = Yaw;
            packet.Pitch = Pitch;
            packet.Id    = client.ID;
            client.AddBroadCast(packet, client);

            EntityHeadLookPacket headPacket = StateManager.FindState("play").GetSendPacket(0x19) as EntityHeadLookPacket;

            headPacket.Id      = client.ID;
            headPacket.HeadYaw = Yaw;
            client.AddBroadCast(headPacket, client);
        }
        protected override void OnAfterRead(Network.Client client)
        {
            client.PlayerPosition.Yaw   = Yaw;
            client.PlayerPosition.Pitch = Pitch;

            EntityLookPacket packet = StateManager.FindState("play").GetSendPacket(0x16) as EntityLookPacket;

            packet.Id    = client.ID;
            packet.Yaw   = client.PlayerPosition.Yaw;
            packet.Pitch = client.PlayerPosition.Pitch;
            client.AddBroadCast(packet, client);

            EntityHeadLookPacket headPacket = StateManager.FindState("play").GetSendPacket(0x19) as EntityHeadLookPacket;

            headPacket.Id      = client.ID;
            headPacket.HeadYaw = Yaw;
            client.AddBroadCast(headPacket, client);
        }
Example #3
0
        protected override void OnAfterRead(Network.Client client)
        {
            if (_blockID < 0 || client.TheWorld.UpdateBlock(_x, _y, _z, (WorldGeneration.World.BlockTypes)_blockID) == false)
            {
                return;
            }
            BlockChangePacket bcp = new BlockChangePacket();

            bcp.X         = _x;
            bcp.Y         = _y;
            bcp.Z         = _z;
            bcp.BlockID   = (byte)_blockID;
            bcp.BlockMeta = 0x00;
            client.AddBroadCast(bcp, client);
        }
        protected override void OnAfterRead(Network.Client client)
        {
            byte newID = 0x00;

            if ((Status != 2 && client.PlayerMetadata.GameMode != 1) || client.TheWorld.UpdateBlock(X, Y, Z, (WorldGeneration.World.BlockTypes)newID) == false)
            {
                return;
            }
            BlockChangePacket bcp = new BlockChangePacket();

            bcp.X         = X;
            bcp.Y         = Y;
            bcp.Z         = Z;
            bcp.BlockID   = newID;
            bcp.BlockMeta = 0x00;
            client.AddBroadCast(bcp, client);
        }
Example #5
0
        protected override void OnAfterWrite(Network.Client client, Server.Core.Stream.ByteBuffer buffer)
        {
            SpawnPlayerPacket spawnPacket = StateManager.FindState("play").GetSendPacket(0x0C) as SpawnPlayerPacket;

            spawnPacket.PlayerEntityId = client.ID;
            spawnPacket.PlayerUUID     = client.UUID;
            spawnPacket.PlayerName     = client.Name;
            spawnPacket.PlayerX        = client.PlayerPosition.X;
            spawnPacket.PlayerY        = client.PlayerPosition.FeetY;
            spawnPacket.PlayerZ        = client.PlayerPosition.Z;
            spawnPacket.PlayerYaw      = 0;
            spawnPacket.PlayerPitch    = 0;
            spawnPacket.CurrentItem    = client.PlayerMetadata.CurrentItem;
            spawnPacket.Health         = client.PlayerMetadata.Health;
            //packet.Metadata = metadata; To add

            client.AddBroadCast(spawnPacket, client);
        }
Example #6
0
        protected override void OnAfterRead(Network.Client client)
        {
            double relX = X - client.PlayerPosition.X;
            double relY = FeetY - client.PlayerPosition.FeetY;
            double relZ = Z - client.PlayerPosition.Z;

            client.PlayerPosition.X     += relX;
            client.PlayerPosition.FeetY += relY;
            client.PlayerPosition.Z     += relZ;

            EntityRelativeMovePacket packet = StateManager.FindState("play").GetSendPacket(0x15) as EntityRelativeMovePacket;

            packet.DX = relX;
            packet.DY = relY;
            packet.DZ = relZ;
            packet.Id = client.ID;

            client.AddBroadCast(packet, client);
        }