void GetPlayersInTheRoom() { Netcode netCode = FindObjectOfType <Netcode>(); NetworkClient.Lobby.GetPlayersInRoom((successful, reply, error) => { if (successful) { Debug.Log("Got players " + reply); if (reply.players.Count == 1) { setPlayerName(); LocalPlayerPic.SetActive(true); LocalPlayerName.SetActive(true); } else { setPlayerName(); LocalPlayerPic.SetActive(true); LocalPlayerName.SetActive(true); remote.SetActive(true); if (NetworkClient.Lobby.IsOwner) { ShowReadyToStartUI(); } } } else { Debug.Log("Failed to get players " + error); } }); }
public void Awake() { win.SetActive(false); lose.SetActive(false); Debug.Log("Awaked"); netCode = FindObjectOfType <Netcode>(); remoteEventAgent = gameObject.GetComponent <RemoteEventAgent>(); //ตั้งค่าชื่อผู้เล่น NetworkClient.Lobby.GetPlayersInRoom((successful, reply, error) => { if (successful) { foreach (SWPlayer swPlayer in reply.players) { string playerName = swPlayer.GetCustomDataString(); string playerId = swPlayer.id; if (playerId.Equals(NetworkClient.Instance.PlayerId)) { Debug.Log("local player name : " + playerName); localPlayer_name.text = playerName; gm.setHostPlayer(playerId, playerName); Debug.Log("set " + gm.hostPlayer.getName() + " to host player."); } else { Debug.Log("remote player name : " + playerName); remotePlayer_name.text = playerName; gm.setRemotePlayer(playerId, playerName); Debug.Log("set " + gm.remotePlayer.getName() + " to remote player."); } } } else { Debug.Log("Failed to get players in room."); } if (NetworkClient.Lobby.IsOwner) { gm.setCurrentPlayer(gm.hostPlayer.getId()); gm.setCurrentTargetPlayer(gm.remotePlayer.getId()); Debug.Log("set " + gm.hostPlayer.getName() + " to current player."); Debug.Log("Current player is set. His name is " + gm.currentTurn); PlayerTurnText.text = "Your turn"; OnTurnStarted(); } else { gm.setCurrentPlayer(gm.remotePlayer.getId()); gm.setCurrentTargetPlayer(gm.hostPlayer.getId()); Debug.Log("Current Target player is set. His name is " + gm.currentTurn); PlayerTurnText.text = "Opponent's turn"; OnWaitingOpponent(); } }); }