//每一帧调用 public void UpdatePerFrame(float dt) { _runtime += dt; _deltaTime = dt; //获取协议号 MessageStruct message = s_NetWorkManage.getCMsg(); //传递给UI s_UILayerManage.UpdatePerFrame(dt, message.dest, message.cmd); }
//每一帧调用 public void UpdatePerFrame(float dt) { _runtime += dt; _deltaTime = dt; //网络 是否有消息过来 //int dest = NetWorkManage.NETACCEPTED; //int cmd = 0; //获取协议号 MessageStruct message = s_NetWorkManage.getCMsg(); //传递给UI s_UILayerManage.UpdatePerFrame(dt, message.dest, message.cmd); }
//每一帧调用 public void UpdatePerFrame(float dt) { _runtime += dt; _deltaTime = dt; //网络 是否有消息过来 int dest = NetWorkManage.NETACCEPTED; int cmd = 0; //获取协议号 s_NetWorkManage.getCMsg(ref dest, ref cmd); //传递给UI s_UILayerManage.UpdatePerFrame(dt, dest, cmd); }