Example #1
0
    void Awake()
    {
        netPosHub  = GameManager.getGM().GetComponent <NetPositionHub>();
        myRB       = GetComponent <Rigidbody>();
        myFlow     = GetComponent <CombatFlow>();
        photonView = PhotonView.Get(this);
        //waitTime = 1.0f / updatesPerSecond;
        //currentTimer = waitTime;

        lifeTime = 0.0f;
    }
    void Awake()
    {
        teamAircraftLists = new List <List <CombatFlow> >();

        teamAircraftLists.Add(new List <CombatFlow>());
        teamAircraftLists.Add(new List <CombatFlow>());

        debugViewTeam1Aircraft = teamAircraftLists[0];
        debugViewTeam2Aircraft = teamAircraftLists[1];


        playerSpawnEvent = new UnityEvent();

        netPosHub = GetComponent <NetPositionHub>();
        QualitySettings.vSyncCount  = 0;
        Application.targetFrameRate = targetFrameRate;

        isHostInstance = PhotonNetwork.PlayerList.Length == 1;
    }