public void GetDamage() { if (NetPlayer == null) { return; } if (CanFly) { NetPlayer.CmdDecidePlayerDodge(this.GetComponent <NetworkIdentity>().netId); } else { Debug.Log(NetPlayer); Debug.Log(gameObject.GetComponent <NetworkIdentity>().netId); NetPlayer.CmdGetDamage(gameObject.GetComponent <NetworkIdentity>().netId, PetWarrior.isUpgrade); } }